Force of collision without knowledge of the results of the collision

In summary, the individual is seeking help with calculating the force of impact during a collision between two objects, but does not have enough information to do so without knowing the results of the collision. They are unsure if their question is appropriate for the forum and mention their background in programming. Other users suggest that in order to calculate the force, more information such as the duration of the collision or the displacement during impact is needed, and that these values are largely dependent on the properties of the materials involved.
  • #1
InvisibleMan1
40
0
This is not really a homework/textbook/coursework problem. It's something I ran into while studying physics, and I haven't been able to solve it. The rules seem to say that this is the correct forum for something like this, but I can't be certain. If this is misplaced, please move it to the correct forum, thanks.


Homework Statement


I'm trying to find out how to calculate the force which one object would apply to another object if the two objects collide, without knowing anything about the result of the collision. The physics tutorials I am studying were very vague in this area. Preferably, one object is at rest. The other object is moving directly at the first object, either with an acceleration or a constant velocity (I need to know how this works for both). I also need to know how this works when both objects are in motion, but I can tackle that later if it will complicate the solution too much.


Homework Equations


I'm not entirely certain what this section is for, which probably means there aren't any.


The Attempt at a Solution


I'm hoping there is a formula or something for this. I would think that the answer is related to the velocity and mass of the moving object (which appears to be momentum), but I have no way of using this in any formulas I know of... This is very frustrating; it feels like I have all the pieces to the puzzle, but one piece is missing.

A faster moving object would apply a greater force on the object it collides with. This I am fairly certain about.

I keep running into vague references about the force relating to the displacement during the collision, or some other such information... This won't work, since I would be using the force of collision to find that information, not the other way around.


Side-note: This might not be relevant, but gives some context. I am a programmer, and I plan on using my knowledge of physics in programs I create. I would think that this problem is very basic, and there would be knowledge about it everywhere... But this is either so basic that no one talks about it, or I am missing keywords. I have asked for help repeatedly in other physics communities, but I have not received a solution as of yet.
 
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  • #2
If you don't know the results of the collision, you can't calculate the impact force. You need to know the time duration of the collision, or the deformation (displacement) during impact. For example, if you dropped a brick from a certain height onto a concrete pavement, the impact force of the collision would be high (small deformation over a short collision time interval, large deceleration). If you dropped it from the same height into a pile of marshmallows, the impact force would be low (longer collision time interval and greater displacement into the marshamallows, small deceleration). In other words, you need more information to calculate the force.
 
  • #3
Is there a way to calculate the displacement or duration of the collision without knowing the force of impact? Would you use pre-calculated constants like when dealing with friction?

Edit: Actually, would this be considered going off-topic? I can create a new thread with the new question if required.
 
  • #4
InvisibleMan1 said:
Is there a way to calculate the displacement or duration of the collision without knowing the force of impact? Would you use pre-calculated constants like when dealing with friction?

Edit: Actually, would this be considered going off-topic? I can create a new thread with the new question if required.
The only way I know of is through experimental testing, since the forces and deformations are largely dependent upon the properties of the materials. F =mass times (change in velocity) divided by time (F= m(delta v)/t), and although m and v at impact are known or can be calculated, F and t are unknowns without more data. Since this is not a homework problem, I suggest you post your question under the "General Physics" forum, using a different title . Maybe someone else can give a better answer.
 
  • #5



I understand your frustration in trying to find a solution to this problem. The force of collision is a complex concept and it requires a deep understanding of mechanics and dynamics to fully grasp it. However, there are some basic principles that can help us understand how to calculate the force of collision without knowing the results.

Firstly, it is important to note that in a collision, the total momentum of the system is conserved. This means that the sum of the momenta of the two objects before the collision is equal to the sum of the momenta after the collision. This can be expressed mathematically as:

m1v1i + m2v2i = m1v1f + m2v2f

Where m is the mass of the object and v is its velocity, with the subscripts i and f representing initial and final values, respectively.

From this equation, we can see that the velocity of the objects after the collision will depend on the mass and initial velocity of each object. However, we still do not have enough information to determine the force of collision.

To calculate the force of collision, we need to use the concept of impulse. Impulse is defined as the change in momentum of an object and it is equal to the force applied multiplied by the time it is applied for. Mathematically, it can be expressed as:

Impulse = Force x Time

In the case of a collision, the force is applied over a very short period of time, so we can assume that the time is approximately equal to zero. This means that the impulse is equal to the change in momentum, which we can calculate using the equation above. So, the force of collision can be calculated as:

Force = (m1v1f + m2v2f) - (m1v1i + m2v2i)

This equation allows us to calculate the force of collision without knowing the results of the collision. However, it is important to note that this is a simplified approach and there are many factors that can affect the force of collision, such as the elasticity of the objects involved and the angle of collision.

In conclusion, while there is no specific formula for calculating the force of collision without knowing the results, we can use the principles of conservation of momentum and impulse to approximate it. I hope this helps in your understanding and application of physics in your programming work.
 

1. What is the force of collision?

The force of collision is the force that results from two objects colliding with each other. It is a measure of the impact or strength of the collision.

2. How is the force of collision calculated?

The force of collision is calculated using the formula F=ma, where F is the force, m is the mass of the object, and a is the acceleration caused by the collision.

3. Can the force of collision be determined without knowing the results of the collision?

Yes, the force of collision can be calculated using the mass and acceleration of the objects involved, even if the results of the collision are not known.

4. What factors affect the force of collision?

The force of collision is affected by the mass, velocity, and angle of the objects involved in the collision. The type of material the objects are made of can also impact the force of collision.

5. How is the force of collision measured in real-life situations?

The force of collision is typically measured using specialized equipment such as force sensors or accelerometers. These devices can accurately measure the force of the collision and provide data for further analysis.

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