2-D Collion question involving a cue ball and a numbered ball.

  • Thread starter meeklobraca
  • Start date
  • Tags
    Ball
In summary, the problem involves a 0.17kg cue ball colliding with a stationary 0.16kg numbered ball. After the collision, the cue ball moves 60 degrees to the left of its original direction while the object ball moves 30 degrees to the right of the cue ball's original path. The speed of the cue ball after the collision can be found using the equation (0.17)(4.0) = (0.17)vCos60 + (0.16)vCos30, where v represents the speed of the object ball. To solve for the speed of the object ball, the y-axis equation (0.17)(0.8)sin(60) + v_s[(1.63
  • #1
meeklobraca
189
0

Homework Statement



A 0.17kg cue ball is moving at 4.0m/s when it strikes a 0.16kg stationary numbered ball. After the collision the cue ball moves 60 degrees to the left of its original direction while the object ball moves 30 degrees to the right of the cue ball's original path. Determine the speed of the

a) cue ball after the collision
b) object ball after the collision


Homework Equations



Px - mv = mv +mv


The Attempt at a Solution



Ive marrowed it down to where you have

(0.17kg)(4.0m/s) = (0.17kg)vCos60 + (0.16)vCos30

I don't know what to do with the 2 unknown variables.

Your help is greatly appreciated!

Cheers.
 
Physics news on Phys.org
  • #2
Well look at it like this: In the system you've defined, momentum is always conserved.
You are completely right in that [tex] (0.17)(4.0) = (0.17)v_1 cos(60) + (0.16)v_2 cos(30) [/tex]

You must conisder the plane perpendicular to this one though. If you define that as the y axis, you will see that initially there was no y momentum input, therefore there can be no y momentum output.

This implies that:

[tex] (0.17)v_3 sin(60) + (0.16)v_4 sin(30) = 0 [/tex]

Where [tex] v_3 [/tex] is the y component of the cue ball and [tex] v_4 [/tex] is the y component of the ball that got struck.
 
  • #3
Your absolutly right. I hadnt gotten that far ahead beucase id run into the same problem i did when I did the x-axis equations. I still don't know how to solve for multiple unknown variables in the same equations.
 
  • #4
Okay I'll help you out a little more here then. Sorry I made an error too, v3 = v1 and v4 = v2
I said they are different components, but they only become the individual componenets once multiplied by their respective sine or cosine.

[tex]
(0.17)v_1 cos(60) + (0.16)v_2 cos(30) = (0.17)(4.0) [/tex]

[tex] (0.17)v_1 sin(60) + (0.16)v_2 sin(30) = 0 [/tex]

By simple re-arranging of the first equation, we can see that:

[tex] v_1 = \frac{(0.17)(4.0) - (0.16)v_2 cos(30)}{(0.17) cos(60)} [/tex]

Now sub this value of [tex]v_1[/tex] into equation two so that the only variable in the equation is [tex]v_2[/tex].

Then you can solve that equation so you have a numerical value for [tex]v_2[/tex]. Sub that numerical value in for equation 1, then you can solve for the numerical value of [tex]v_1[/tex]
 
  • #5
Okay I'll help you out a little more here then. Sorry I made an error too, v3 = v1 and v4 = v2
I said they are different components, but they only become the individual componenets once multiplied by their respective sine or cosine.

[tex]
(0.17)v_1 cos(60) + (0.16)v_2 cos(30) = (0.17)(4.0) [/tex]

[tex] (0.17)v_1 sin(60) + (0.16)v_2 sin(30) = 0 [/tex]

By simple re-arranging of the first equation, we can see that:

[tex] v_1 = \frac{(0.17)(4.0) - (0.16)v_2 cos(30)}{(0.17) cos(60)} [/tex]

Now sub this value of [tex]v_1[/tex] into equation two so that the only variable in the equation is [tex]v_2[/tex].

Then you can solve that equation so you have a numerical value for [tex]v_2[/tex]. Sub that numerical value in for equation 1, then you can solve for the numerical value of [tex]v_1[/tex]
 
  • #6
oh god that's brilliant. thank you!
 
  • #7
Its been a while since I've done algerbra. With that being said I've gotten it down to the y-axis equation with Vc being the cue ball and Vs being the stationary ball I've figured Vc = 6.3698Vs

0=(0.17)(6.3698)VsSin60 + (0.16)VsSin30 as my equation to find Vs

Could I get some assistance on how to fudge with this to single out Vs?

Thanks!
 
  • #8
Sorry to break it to you but I think you've gotten the value of Vc wrong.

Using this: [tex] v_c = \frac{(0.17)(4.0) - (0.16)v_s cos(30)}{(0.17) cos(60)} [/tex]

You can see it is the same as [tex] v_c = \frac{(0.17)(4.0)}{(0.17) cos(60)} - \frac{(0.16)v_s cos(30)}{(0.17)cos(60)} [/tex]

This can be solved to: [tex] v_c = 0.8 + 1.63v_s [/tex]

Sub this value of Vc into original equation so you have: [tex] (0.17)(0.8 + 1.63v_s) sin(60) + (0.16)v_s sin(30) = 0 [/tex]

This equals : [tex] (0.17)(0.8)sin(60) + v_s[(1.63)(0.17)sin(60) + (0.16)sin(30)] = 0 [/tex]

Then just subtract the term without Vs on it from both sides of the equation and divide both sides by the terms in the square brackets.
 
  • #9
This can be solved to: [tex] v_c = 0.8 + 1.63v_s [/tex]

The first half would = 8

But wouldn't the final equation for Vc = 8 - 1.63Vs?

Why the flip in signs? Unless of course your accounting for the fact the this part of the y-axis is negative, so your making it positive ahead of time?
 
  • #10
Yeah shame on me, I clearly wasn't concentrating enough when I wrote this. It's both 8.0 (not 0.8) and it should be positive (not negative).
 
  • #11
Yeah that's no problem :) IM just curious as to why its positive instead of negative since in the original Vc equation is half an equation - the other half?
 
  • #12
Yeah that's a typo. I'm cursing myself at the moment. It's meant to be negative (not positive)

fixed.
 

1. What is a 2-D collision?

A 2-D collision is a type of collision that occurs between two objects in a two-dimensional space, where the objects are moving in different directions and collide with each other.

2. How does the cue ball and numbered ball collide in a 2-D collision?

In a 2-D collision involving a cue ball and a numbered ball, the cue ball is initially moving towards the numbered ball and then collides with it. The numbered ball then moves in a different direction based on the angle and velocity of the cue ball.

3. What factors affect the outcome of a 2-D collision between a cue ball and a numbered ball?

The outcome of a 2-D collision between a cue ball and a numbered ball can be affected by several factors, such as the initial velocities and masses of the objects, the angle at which they collide, and any external forces acting on the objects.

4. Can the cue ball and numbered ball have different masses in a 2-D collision?

Yes, the cue ball and numbered ball can have different masses in a 2-D collision. The mass of an object affects its momentum, and therefore can impact the outcome of the collision.

5. How is momentum conserved in a 2-D collision between a cue ball and a numbered ball?

In a 2-D collision, momentum is conserved, meaning that the total momentum of the objects before the collision is equal to the total momentum after the collision. This means that the velocity and direction of the objects after the collision will be determined by the initial conditions and the conservation of momentum.

Similar threads

  • Introductory Physics Homework Help
Replies
12
Views
3K
Replies
1
Views
3K
  • Introductory Physics Homework Help
Replies
4
Views
2K
  • Introductory Physics Homework Help
Replies
2
Views
3K
  • Introductory Physics Homework Help
Replies
1
Views
1K
  • Introductory Physics Homework Help
Replies
2
Views
4K
  • Introductory Physics Homework Help
Replies
4
Views
2K
  • Introductory Physics Homework Help
Replies
18
Views
2K
  • Introductory Physics Homework Help
Replies
24
Views
2K
  • Introductory Physics Homework Help
Replies
7
Views
1K
Back
Top