Does a relativistic rolling ball wobble?

In summary, a rolling ball appears to deform, but it is still basically a sphere. The rolling happens about the vertical axis, not the horizontal axis.
  • #106
kev said:
I think you have found the centre of volume which for an object of even density coincides with the centre of mass in Newtonian physics but not in relativity ;)

I would be very interested in your proving the above. The calculations I provided show the opposite. Could you provide yours?
 
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  • #107
DaleSpam said:
I don't think that your conclusion follows from your analysis. It seems to me that, according to your analysis, when pair bd has center .64 pair ac has center .52 for an overall center of .58. Then, after a "quarter rotation" pair bd will have center .52 and pair ac will have center .64 for an overall center of .58. So the overall center of mass of all four points will be the same every "quarter rotation".

The hoop has more than two (or even four) particles. I think you need to integrate around the hoop, or at least do a numerical approximation to the integral.

Hi DaleSpam,

I have done the calculations for t = pi/4/w which is one eighth of a turn in the rest frame of the hoop axis which equates to t' = 1.636246174 seconds in frame S' when w and v is 0.8c. The transformed coordinates (t, x', y') of particles a, b, c and d are:

a' = 0.191000000 1.901914626 -0.152206102
b' = 1.772000000 0.715519375 -0.152597799
c' = 1.355638753 1.028609890 0.884074990
d' = 0.608000000 1.589744078 0.884021391

It is fairly easy (due to the symmetry) to work out that the centre of mass for the four particles at this posion is now y'=0.551

That means the centre of mass for the four particles is y' =0.58 every quarter of a turn (your calculation) and y' = 0.55 every eighth of a turn. It is reasonable to assume that as the number of particles on the rim increases the centre of mass will stabilise somewhere around y' = 0.56. This answers the question of the OP that a homogenous ball of even density will be grape shaped and move without wobbling. However, we have a new problem (perhaps needing a new thread?) that there appears to be a wobble of the centre of mass for a system of 4 or less particles with circular motion under Lorentz tranformation.
 
  • #108
kev said:
By reversing the signs of the y coordinates (see above comment to Bill) to get the ball rotating in the same direction as the linear motion and by using the solve function of a spreadsheet to determine t in eq7 I get the following results for t'=0 in frame S' for four particles on the rim of the hoop with coordinates expressed as (t,x',y') where t is the proper time of each particle. (Assume w = v =0.8c where v is the relative velocity of frame S and S')

a' = -0.683390604 0.512542953 0.519881721
b' = 0.000000000 0.000000000 -1.000000000
c' = 0.683390604 -0.512542953 0.519881721
d' = 0.000000000 0.000000000 1.000000000

where in the frame at rest with axis of rotation the (x,y) coordinates for the particles are a = (1.0), b = (0,-1), c = (-1,0) and d = (0,1).

It can be seen that the y' coordinates of particles a and c are the same and above the centre of the axis rotation by a distance of 0.519881721 so we can assume the centre of mass for this pair of particles is at (x',y') = (0,0.519881721)

Thinking about the 4 particles is a bad way of thinking, there is no way that the center of mass for the complete wheel will be anywhere close to y'=0.519881721.

The correct way is to do the following:

[tex]dx'=-\gamma sin(\phi+t \omega) d \phi[/tex]
[tex]dy'=cos (\phi+t \omega) d \phi[/tex]
The arc element is :
[tex]ds'=\sqrt (dx'^2+dy'^2)[/tex]

The center of mass is obtained by integrating from 0 to [tex] 2 \pi[/tex] the expression:

[tex]\frac{\int y' ds'}{\int ds'}[/tex]

It is very easy to show that [tex]\int y' ds'=0[/tex]
 
  • #109
1effect said:
You can't draw any reasonable conclusion by using point particles attached to the circumference, you need to use the correct calculations, based on integrals.
I agree, to calculate the actual center of mass requires an integral. I think that point particles attached to the circumference will represent a "rectangle rule" numerical approximation to the integral, which is known to be problematic.

1effect said:
In the frame S, comoving with the object, the center of mass (y-coordinate) is:

[tex]y_M=\frac{\int y \rho dV}{\int \rho dV}=\frac{\int y dV}{\int dV}[/tex]

The center of mass coincides with the center of rotation because of the radial symmetry.

In the observer's frame S':

[tex]y'_M=\frac{\int y' \rho' dV'}{\int \rho' dV'}=\frac{\int y \gamma dV}{\int \gamma dV}= y_M[/tex]
Unfortunately, it is not radially symmetric in the primed frame. The density varies around the hoop, as you can see in the images with the funny colors around the rim that I posted earlier. The resulting asymmetry pushes the center of mass up.

On a tangentially related topic, the equation for the center of mass that you wrote down made me realize something. In the equation there is a volume V, but volume is well known to be a fundamentally problematic concept in relativity because of issues of simultaneity. Basically, the problems with volume are the reason that thermodynamics are difficult to do relativistically. In addition to the problems of simultaneity are problems of causality. The different events in a volume at a specific time are all spacelike separated so they cannot be causally connected.

How does this translate to the present discussion? Basically, I have some doubts about the physical significance of the center of mass. How can the position of a given particle at a time t' physically influence the center of mass at that same time t' when they are not causally connected? I think that a "wobble" must be caused by something different than the instantaneous center of mass, either that or there should be some definition of the center of mass with physical significance where the particles influencing the center of mass do so causally. It seems to me that "wobble" is fairly poorly defined, and I think it is not as simple as it may seem.
 
  • #110
DaleSpam said:
I agree, to calculate the actual center of mass requires an integral. I think that point particles attached to the circumference will represent a "rectangle rule" numerical approximation to the integral, which is known to be problematic.

Unfortunately, it is not radially symmetric in the primed frame. The density varies around the hoop, as you can see in the images with the funny colors around the rim that I posted earlier. The resulting asymmetry pushes the center of mass up.

I am confused, why would density vary? I looked back and I couldn't find any derivation of a variable density. In frame S, the density is uniform. Why would relative motion result into non uniform density? In my derivation, I assumed both [tex]\rho[/tex] and [tex]\rho'[/tex] as being uniform, this is why they fall out from the final expression of center of mass.

On a tangentially related topic, the equation for the center of mass that you wrote down made me realize something. In the equation there is a volume V, but volume is well known to be a fundamentally problematic concept in relativity because of issues of simultaneity. Basically, the problems with volume are the reason that thermodynamics are difficult to do relativistically. In addition to the problems of simultaneity are problems of causality. The different events in a volume at a specific time are all spacelike separated so they cannot be causally connected.

Yes, :-) . I had a long exchange with kev on this, in the thread about pressure. There are also quite a few threads on temperature. This is a yet unresolved problem in relativity, a very interesting one indeed.

How does this translate to the present discussion? Basically, I have some doubts about the physical significance of the center of mass. How can the position of a given particle at a time t' physically influence the center of mass at that same time t' when they are not causally connected? I think that a "wobble" must be caused by something different than the instantaneous center of mass, either that or there should be some definition of the center of mass with physical significance where the particles influencing the center of mass do so causally. It seems to me that "wobble" is fairly poorly defined, and I think it is not as simple as it may seem.

I think the key to solving this problem is deciding if the density is uniform or not. If the density is uniform, then we have a solution to the problem. I need help in understanding how uniform motion can make density increase on the top of the object, especially since the object is symmetric about the x axis.
 
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  • #111
DaleSpam said:
plotted for w=0.9c with t'=0 on the left and t'=1 on the right. In the coloring, each repetition of a given color represents a 30º chunk of hoop in the frame where the axis of rotation is stationary. So, for example, look at the left picture where the amount of hoop between the two blue spots next to the positive y-axis is equal in mass to the amount of hoop between the two blue spots closest to the negative y axis. This is despite the fact that the distance is much greater on the bottom in this frame. In other words, the hoop is more "dense" on the top than the bottom.

How can this be? The hoop is symmetric about the x-axis in its comoving frame, why would it become asymmetric? Why would it "become denser" on the top and not on the bottom? Please help me understand this.
 
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  • #112
1effect said:
How can this be? The hoop is symmetric about the x-axis in its comoving frame, why would it become asymmetric? Why would it "become denser" on the top and not on the bottom? Please help me understand this.
The situation is not symmetric about the x axis. The bottom point of the hoop (since it is rolling without slipping) is at rest, while the top point is moving even faster than the center point of the hoop.

It appears to me that this discussion is just an issue of semantics. Some people seem to be considering the center of "relativistic mass" and others to be considering the center of "proper mass".

If we sum over every particle, the "center of relativistic mass" will indeed be increased in the y direction.

I need to think about it some more to be sure, but I believe the center of "proper mass" however should not be changed. What I am not sure of is whether this is a valid concept at all (you can't just add proper masses of constituent particles to get the proper mass of a system).

I think we need to first define what is being discussed.
 
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  • #113
kev said:
I am sure you will agree that is a counter clockwise rotation in both frames that is easily corrected by starting with:

[tex]s=(t,\cos (\phi +t \omega ),- \sin (\phi +t \omega ),0)[/tex]
Hmm, I think I have some bigger problem than just this. I have counter-clockwise rotation in the unprimed frame and clockwise rotation in the primed frame. Something in my transformation or plotting is wrong.

Unfortunately, I probably won't be able to spend the time to find and fix it.
 
  • #114
1effect said:
I am confused, why would density vary? I looked back and I couldn't find any derivation of a variable density. In frame S, the density is uniform. Why would relative motion result into non uniform density? In my derivation, I assumed both [tex]\rho[/tex] and [tex]\rho'[/tex] as being uniform, this is why they fall out from the final expression of center of mass.
The density varies because of length contraction. The bottom particle has velocity 0 so there is no length contraction while the top particle has velocity 2w/(1+w²) so there is length contraction. The length contraction implies that there are more particles in the same arc length and therefore a higher density.

I believe that kev, in addition, was also considering "relativistic mass" which further increases the density of the top. I was only considering proper mass, but since nothing was clearly defined and since I never derived a numerical or analytical result I didn't think it worth arguing over.
 
  • #115
DaleSpam said:
The density varies because of length contraction. The bottom particle has velocity 0 so there is no length contraction while the top particle has velocity 2w/(1+w²) so there is length contraction. The length contraction implies that there are more particles in the same arc length and therefore a higher density.

I believe that kev, in addition, was also considering "relativistic mass" which further increases the density of the top. I was only considering proper mass, but since nothing was clearly defined and since I never derived a numerical or analytical result I didn't think it worth arguing over.

OK,

JustinLevy pointed out the same thing. So, every point around the circumference moves at a different speed. Since the loop is not infinitely rigid, it means that it is getting stretched in a non-uniform way because different parts of the loop move at different speeds wrt the same reference. So, the problem cannot be treated as a purely kinematic one anymore, we need to really deal with the loop as a lattice. Most likely , the loop will not have axial symmetry anymore. This is getting really complicated, I think chapter 9 in MTW deals with this :-(
 
  • #116
kev said:
Hi WizardsBlade,
There is a minor mistake in DaleSpams drawing that shows the wheel rotating counter clockwise from while moving from left to right so that after one eighth of a turn (pi/4) in frame S the left most particle will move to the top and not to the bottom. Also, you do not seem have taken time dilation into account. If it takes t = pi/(4v) seconds to complete a quarter turn in frame S then it takes t' = pi/(sqrt(1-v^2)4v) seconds in frame S'. Also, it should be pointed out that the left most particle with ball moving from left to right will not rotate through 90 degrees in either frame after a rotation of pi/4 = (45 degrees) in frame S. So after taking everything into account including simultaneity and relativistic velocity addition I am sure you will not get v>c anywhere in the transformation of the rolling ball particles, using DaleSpam's equations.

I knew I would miss things ;).

I realize that the drawing have flaws in them but they do seem to give the general shape of a relativistic wheel so I am going to try to fix the errors I made and try to explain this a little better.

1) First off I meant the right most particle, not the left most. I wanted the particle that travels down.
2) I am doing everything in the road's view, I realize that I used primed variables but it was not for relativity but rather just to denote 2 different speeds and distances.

I also should have added this: We know that the ellipse keeps its upright shape as it moves (IE it does not topple over and over but looks like it translates.) Because it must keep this shape and because of the length contraction on top some funny things happen when you try to roll this wheel. Let's say I take the far right point and then roll the wheel a distance of pi. Where is the point now.. My first intuition is that is on the far left side of the wheel, but this can not be so. Because if this is so then if I pick a particle (or group of particles) at (or near) the top and roll it the same distance then the particle (or group of particles) will have moved to the bottom of the ellipse. If a group of the contracted particles have moved from the top to the bottom then the ellipse has not kept its contracted shape, IE the high density part will have moved to the bottom. From this I deduced that the right most particles would have to move pi/2 when the wheel has only moved a distance of pi/4. If this is not true then the wheel will have change its shape or its density configuration as it turns.

Now I have (hopefully) clarified what I ment and how I came about it. What did I do wrong?
 
  • #117
Wizardsblade said:
Forgive me I just deleted this post and have to retype it so I am bound miss something I put before.

I have been studying the Dale's attachments on post 80 and they have been bothering me for some reason. Last night I think I finally realized why. To begin with some basic information about the drawings as I understand them.

1) The rings are in the roads view.
2) The colors represent 30 degrees in the starionary axis view.
3) c=1
4) r=1
5) v = .9c

I looked at the velocity of a particle in the roads view. Using the basic equation for velocity:
V = [tex]\frac{D}{T}[/tex]​
I asked what if the wheel rolled forward pi/4. This yields the equation:
.9c = [tex]\frac{pi/4}{T}[/tex]​
Then I looked at the distance the left most particle on the wheel would have traveled. To do this I first noticed that because of length contraction the bottem half of the wheel only contains 90 degrees. There for when the wheel turns pi/4 the left most particle will travel to the very bottem of the wheel. This is a distance of at least r (just look in the Y direction only). So using the same time as a pi/4 roll T, by particle has moved with velocity:
V' = [tex]\frac{1}{T}[/tex]​
Dividing the V' equation by the V equation I get:
V'/.9c = [tex]\frac{1}{pi/4}[/tex]​
Which yields the particles velocity V' to be 1.15c.

This obviously can not be correct though. I assume I am missing something. Can anyone help me understand what I did wrong?
Since either my graphics or my math has some errors I hesitate to post this, but according to my work the four-velocity in the primed frame is:
[tex]\left(\frac{\omega ^2 \sin (\phi +t \omega )-1}{\omega
^2-1},\frac{\omega (\sin (\phi +t \omega )-1)}{\omega
^2-1},\frac{\omega \cos (\phi +t \omega )}{\sqrt{1-\omega
^2}},0\right)[/tex]
which you can verify results in a maximum speed
[tex]\frac{2 \omega }{\omega ^2+1}<1[/tex]
 
  • #118
1effect said:
OK,

JustinLevy pointed out the same thing. So, every point around the circumference moves at a different speed. Since the loop is not infinitely rigid, it means that it is getting stretched in a non-uniform way because different parts of the loop move at different speeds wrt the same reference. So, the problem cannot be treated as a purely kinematic one anymore, we need to really deal with the loop as a lattice. Most likely , the loop will not have axial symmetry anymore. This is getting really complicated, I think chapter 9 in MTW deals with this :-(

It is the non-uniform stretching that I believe yields the results I was getting for why when you move the wheel pi/4 the particle moves pi/2 around the circumference.
 
  • #119
Yesterday I bought a copy of Relativity: Special, General, and Cosmological by Wolfgang Rindler. One of the exercises in that book states that the "centre of mass" of a system must be calculated using energy instead of rest mass (or equivalently, using relativistic mass, if you like that sort of thing). It further states that different inertial observers may each calculate a different centre of mass. However all observers agree that their centre of mass is stationary relative to the centre of momentum frame (the frame in which the total momentum is zero). Or in other words, all of the different observers' centres of mass are all stationary relative to each other (and so the wobble in this question is impossible).

The book gave no further explanation, but I think one way of looking at this is via the conserved relativistic angular momentum tensor, whose 01, 02 and 03 components relate energy, linear momentum, time and position.

Finally, I would suggest that to model this as a system of a large number of particles might be easier than as a continuous density, because then you don't have the problem of deciding how the density should transform between frames.
 
  • #120
DaleSpam said:
Hmm, I think I have some bigger problem than just this. I have counter-clockwise rotation in the unprimed frame and clockwise rotation in the primed frame. Something in my transformation or plotting is wrong.

Unfortunately, I probably won't be able to spend the time to find and fix it.
I figured out my error. It was just a plotting mistake and I believe that all of the equations are still correct. Basically, I was coloring the hoop according to phi. My equation for phi has two roots, as you can see in eq6
[tex]\phi =-t \omega \pm \cos ^{-1}\left(\frac{t' \sqrt{-(\omega -1) (\omega +1)}-t}{\omega }\right)[/tex]

I simply got the order of the roots wrong and accidentally plotted the top root on the bottom and the bottom root on the top. Basically, just flip the colors about the horizontal axis to get the correct plots. This means that the hoop rotates counter-clockwise in both frames and is rolling to the right. Unfortunately, it also means that my "ground" is on the top, which is a little confusing.
 
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  • #121
DaleSpam said:
Unfortunately, it also means that my "ground" is on the top, which is a little confusing.

See post #93 - I think you started with the wrong sign on tw.

Regards,

Bill
 
  • #122
There is no right or wrong sign on tw. One is clockwise one is counterclockwise.

Similarly there is no right or wrong sign for the velocity in the Lorentz transform, one will result in "ground" on the top and the other will result in "ground" on the top.
 
  • #123
DaleSpam said:
There is no right or wrong sign on tw. One is clockwise one is counterclockwise.

Sorry - I thought your "chunks of hoop" were rotating CCW rather than CW...

I must be mistaken.

Regards,

Bill
 
  • #124
DaleSpam said:
There is no right or wrong sign on tw. One is clockwise one is counterclockwise.

Similarly there is no right or wrong sign for the velocity in the Lorentz transform, one will result in "ground" on the top and the other will result in "ground" on the top.

Putting the ground on top does not correct the problem because that puts the most dense part of the hoop (the fastest part of the hoop) nearest the rolling contact which does not represent "rolling without slipping".

Also, the problem is there already in equation 4 before eq6 with the roots is substituted. I have written a Java program that simulates the rolling hoop in real time. I tried to do this a long time ago and was only able to do this successfully thanks to using your equations (with the y coordinate reversed in both frames). The program works well because the equation you gave for t and t' has a numerical solution that converges fairly rapidly in about 12 iterations. Now all I have to figure out is where I can upload the program so you guys can see it. I will try and find a handy website I can put it on because I would not expect anyone to download and install a program from an unverified source. Failing that I will just have to put a video of the running program somewhere (youtube?), but the program with adjustable parameters is probably more useful.

P.S. If and when you get time, it would be nice to have equations that allow the linear velocity to different from the rotational velocity (for example to simulate the motion of the outer rim of a train wheel that has a greater radius than the contact point with the rail due to the flange) and with a variable radius so that the motion and curvature of the spokes can be simulated.
 
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  • #125
kev said:
Putting the ground on top does not correct the problem because that puts the most dense part of the hoop (the fastest part of the hoop) nearest the rolling contact which does not represent "rolling without slipping".

Also, the problem is there already in equation 4 before eq6 with the roots is substituted.
As far as I can tell, flipping the roots of phi corrects all the problems and implies that the ground is on the top. There is no slipping and the fastest part of the hoop is on the bottom, away from the ground.

I don't think there is any problem with eq4.
 
  • #126
DaleSpam said:
As far as I can tell, flipping the roots of phi corrects all the problems and implies that the ground is on the top. There is no slipping and the fastest part of the hoop is on the bottom, away from the ground.

I don't think there is any problem with eq4.

You might be right, but flipping the sign of the y coordinate in equations 1 and 4 puts the ground back where it should be, on the bottom. (unless you are in Australia :P)

By doing that I have produced an applet simulation using your equations that behaves perfectly well with the hoop rolling from left to right in the frame S' with the ground on the bottom and the hoop rotating clockwise in both frames. I am just looking for a friendly webpage that supports java applets to upload to so that you can check it out. The source code for the applet will be available so that people can check there is no "trickery" going on. The applet would not have been possible without your excellent work in deriving the equations ;)
 
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