What Speed Range Keeps a Car Safe on a 65m Banked Curve?

In summary, the students are trying to figure out how to get around a curve without skidding, and they are having trouble because they don't understand friction. If a car goes too slow, friction is needed; if a car goes too fast, friction is needed too. This is what the students found out after doing the diagram.
  • #1
demente182
4
0

Homework Statement



A curve of radius 65m is banked for a design speed of 105 km/h. If the coefficient of static friction is 0.34 (wet pavement), at what range of speeds can a car safely make the curve?

I am not sure how can I get range of velocities at which the car can travel without skidding

Homework Equations



F = mA
F = ukFN
A = (v^2) / R

The Attempt at a Solution



uk x FN = mA
uk x mg =m(v^2)/r
v = sqrt [uk x r x g]
v = sqrt[ 0.34 x 65 x 9.8] = 14.72 m/s -> 53 km/hr
 
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  • #2
the curve is "banked" at some angle above the horizontal;
draw your car with velocity INTO the page, so all the Force vectors ,
and the acceleration vector, are diplayed ON the paper with angles showing.
at the "design speed", mg + F_N = ma_c , even with no friction.

if a car goes too slow, friction is needed ... also if a car goes too fast.
 
  • #3
This is what I found out after doing the diagram:
*theta = angle at which the curve is banked.

F_N = -ma_c / cos ("theta" +90)
so I replaced into:

mg + sin ("theta" +90) x F_N = ma_c

mg + sin ("theta" +90) x ( (-ma_c) / (cos("theta" +90) ) = ma_c

(-9.8) + tan ("theta"+90) x ( v^2 / r ) = v^2 / r

Theta = 29.76181434

Is this correct? if so, I understand this is the angle at which the car can travel at v = 29.166 m/s without friction needed, but I still don't know how to find the range of speeds.
 
  • #4
mg (down) + F_N(diagonal) = ma_c (horizontal) ... right triangle .
F_N is the same angle from vertical , that the road is from horizontal .
(your v^2/r is 13m/s^2 , right? ma_c this is bigger than gravity!)

If a car is trying to creep around this curve, it will slide down the steep slope.
what direction does friction push this car? ... how hard?
 
  • #5
lightgrav said:
mg (down) + F_N(diagonal) = ma_c (horizontal) ... right triangle .
F_N is the same angle from vertical , that the road is from horizontal .
(your v^2/r is 13m/s^2 , right? ma_c this is bigger than gravity!)

If a car is trying to creep around this curve, it will slide down the steep slope.
what direction does friction push this car? ... how hard?

Yes, my v^2/r is 13.08 m/s^2.
If the car slides down the slope friction will act in the opposite direction the car is sliding, so friction acts up the slope.
Force of friction = F_N x uk.
Am I right?
 
Last edited:
  • #6
I tried again starting from zero, and this time I set the sum of the forces in the Y direction to zero, but now I get a negative angle.
So:
F_N = -ma_c / cos (90 + "theta")
Replaced into :
sin (90 + "theta") * F_N = mg
and I got
"theta" = -126.825869
 
  • #7
Hello demente182!

I watch these forums to discourage students from cheating. Please solve the problem on your own.

Ms. Marsh
 

What is circular motion?

Circular motion is a type of motion where an object moves along a circular path at a constant speed.

What causes circular motion?

Circular motion is caused by a force acting on an object that is directed towards the center of the circular path, known as centripetal force.

How is circular motion measured?

Circular motion is typically measured using the radius of the circular path, the speed of the object, and the time it takes to complete one full revolution.

What is the difference between uniform circular motion and non-uniform circular motion?

Uniform circular motion is when the speed of the object remains constant throughout the circular path, while non-uniform circular motion is when the speed of the object changes at different points along the circular path.

What are some real-life examples of circular motion?

Some examples of circular motion in everyday life include the Earth revolving around the Sun, a car going around a roundabout, and a spinning top.

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