- #1
Tiddlypeeps
- 2
- 0
Hi, I am in the process of doing up a physics simulation in 2D OpenGL where balls bounce around the place, colliding with planes and themselves.
I have everything done except the collisions between the balls themselves. I can detect a collision but I am finding it hard to find any sort of documentation on how to find the new velocities of both balls.
Can anyone help me out?
I hope this is posted in the right forum >_<
I have everything done except the collisions between the balls themselves. I can detect a collision but I am finding it hard to find any sort of documentation on how to find the new velocities of both balls.
Can anyone help me out?
I hope this is posted in the right forum >_<