- #1
Drao92
- 72
- 0
Hello,
I have to make a Display module in verilog and first time i want to create a ball which is moving and i have a question, the vertial/horizontal synchronization module is done, the question is about displaying the image using RGB. So, i use 640x480 display and 25Mhz clock frequency and first time when i created the module i didnt took in consideration that the fpga displays 60 frames in 1.15 second and i wrote somthing like move evreytime when x=? and y=? with 2px and then i realized that i wouldn't be able to see the image because it will be moving too fast. Aint i am right? I was thinking to implement a counter which counts the number of frames and makes the ball to move every 20, 30, 40 frames. So first of all i want to ask if it is right what i am saying and in this case what is the best delay to chose?
Also, i will have acces to the the FPGA to test the modules in a few days, i don't know what`s happening in reality :D. I only simulated the HV signals in modelsim and they look good.
I have to make a Display module in verilog and first time i want to create a ball which is moving and i have a question, the vertial/horizontal synchronization module is done, the question is about displaying the image using RGB. So, i use 640x480 display and 25Mhz clock frequency and first time when i created the module i didnt took in consideration that the fpga displays 60 frames in 1.15 second and i wrote somthing like move evreytime when x=? and y=? with 2px and then i realized that i wouldn't be able to see the image because it will be moving too fast. Aint i am right? I was thinking to implement a counter which counts the number of frames and makes the ball to move every 20, 30, 40 frames. So first of all i want to ask if it is right what i am saying and in this case what is the best delay to chose?
Also, i will have acces to the the FPGA to test the modules in a few days, i don't know what`s happening in reality :D. I only simulated the HV signals in modelsim and they look good.
Last edited: