Collision objects > Help please

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In summary, the problem involves a track with a frictionless arc and a rough horizontal section. Two blocks, A and B, collide at point Y and then move together to the right. The goal is to determine the speed of the combined blocks after the collision, expressed in terms of M, R, and g. The solution involves using the conservation of momentum and finding the speed of block A at the bottom of the arc (just before the collision), which is square-root-of 2gR. The final speed of both blocks after the collision is (square-root-of 2gR)/2.
  • #1
zvee_y
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Homework Statement


A track consist of a frictionless arc XY, which is a quarter-circle of radius R, and a rough horizontal section YZ. Block A of mass M is releasecd from rest at point X, slides down the curved section of the track, and collides instantaneously and ineslastically with identical block B at point Y. The two blocks move together to the right. Express the answers in term of M, R, and g.
It asked to determind the speed of the combined blocks immediately after the collision.


Homework Equations





The Attempt at a Solution


Help me out please. This is the question from the AP test Physic B. I've tried to use the conservation of momentum after collision. But the initial velocity is 0, so how can i find the velocity after collision?Thank you
 
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  • #2
zvee_y said:
I've tried to use the conservation of momentum after collision.
Good. Momentum is conserved during the collision.
But the initial velocity is 0, so how can i find the velocity after collision?
The initial speed is 0 at the top of the arc, but the collision takes place at the bottom of the arc. Since the arc is frictionless, find the speed of block A when it reaches the bottom, just before it collides with block B.
 
  • #3
so v=square-root-of 2gR
and the final velocity of 2 objects is vf=(square-root-of 2gR)/2
Is it right?
 
  • #4
Right. That's the final speed of both blocks immediately after the collision.
 
  • #5
Thank you!
 

1. What are collision objects and why are they important in scientific research?

Collision objects are virtual representations of physical objects that are used in computer simulations to study the behavior and interactions of real-world objects. They are important in scientific research because they allow scientists to test and analyze complex systems that would be difficult or impossible to study in real life.

2. How are collision objects created and manipulated?

Collision objects are typically created using computer-aided design (CAD) software or other specialized software. They can then be manipulated by changing their properties such as size, shape, and material properties. They can also be programmed with specific behaviors and interactions.

3. What types of collisions can be simulated using collision objects?

Collision objects can simulate various types of collisions, such as elastic collisions (where the objects bounce off each other), inelastic collisions (where the objects stick together), and even more complex types of collisions involving rotation and deformation.

4. Are there any limitations to using collision objects in research?

While collision objects are a powerful tool in scientific research, they do have some limitations. For example, they may not perfectly replicate real-world physics and may not be able to account for all variables and factors that may affect a collision. Additionally, the accuracy of the results may be affected by the quality of the simulations and the assumptions made by the researcher.

5. How are collision objects used in different scientific fields?

Collision objects have a wide range of applications in various scientific fields, including physics, engineering, materials science, and biology. They can be used to study the behavior of particles, molecules, and complex systems, as well as to simulate and analyze the effects of collisions in different environments and scenarios.

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