Billard Ball Rolling problem (tricky)

In summary, the conversation is about finding the distance a billiard ball travels before slipping ceases to occur when it is initially spinning on a horizontal axis with angular speed and zero forward speed. Participants discuss using equations for radius of gyration and velocity, and come up with different solutions involving acceleration of the center of mass and the tip of the ball, as well as torque. They plan to compare their solutions and find the correct answer before turning in the problem.
  • #1
^_^physicist
235
1

Homework Statement


A billard ball of radius 'a' is intially spinning about a horizontal axis with angular speed w and with zero forward speed. If mu is the coefficent of sliding friction between the ball and the table, find the distance the ball travels before slipping ceases to occur.


Homework Equations


Radius of gyration= 2/5*a^2, through the center of mass.

v=r*w

I*w=F(sub p)*r, where I is the moment of inertia, and F(sub p) is the fictional force parallel to the plane.

The Attempt at a Solution


So far, I have been able to determine that the intial velocity is equal to a*w(sub intial). But this doesn't do me much good.


I am more or less having a hard time trying to set up a force equation to solve.

I was thinking that the equation of motion would look something like this

m*a= (I*w)/a - f, where f (lower case) is the force due to friction).

But I don't think this is right.

Any ideas?
 
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  • #2
I would get two functions, one based on the acceleration of the CM of the ball--that is--frictional force over the mass. The other would be based acceleration of the tip of the ball (the part in contact with the surface). Find out how long it takes for the speeds to become equal and then it's easy.
 
  • #3
Ok I tried your suggestion and well: I'll just show you:



[tex] Let F_p = \mu_k * F_n [/tex] since by rolling only, all motion intially should be slipping.

Noting this:

And using Newton's second law

m * x(double dot)_cm = [tex] \mu_k* mg[/tex] Since, the center of mass is perpendicular to the ground.

Next I set up an equation for the motion of a point on the ball, noting that the motion would be uniformly circular:

[tex] a*w^2 = [/tex] x(double dotted)_point

Integrating and setting the equations equal to each other and taking into account that the intial rotational velocity (the intial condition for the first equation) I get:

[tex] t = w/( \mu_k * g - a * w^2) [/tex]

Then noting that the motion of the ball on the flat, horizontal, plane should follow the kinematics solution:

I find that the distance traveled is equal to:

[tex] ( g * \mu_k *w^2 )/ ( 2 * ( g * \mu_k - a * w^2 )^2 ) [/tex]

But I have a feeling I made a mistake, as this just seems too easy (and to me that is a bad thing).

Any help
 
  • #4
I could have really easily screwed this up but here is what I did. first I said that the acceleration of the center of mass is (mu)g so the speed is (mu)g(t). then I said that the angular acceleration of the ball is T/I=(mu)mga/(2/5)ma^2.
I then got a speed funcion of the tip which is wa-(5mu(g))/2)t
setting the two velocity funtions equal to each other, I got an answer which was different from yours, but I could have screwed up.
 
  • #5
I think yours is right; I talked a couple people stuck on the same problem and they manged to work it out to the same answer as you.

I am turning in the problem in 2-days or so, so I will try to get the solution to it up here in case anyone else is curious (also in case someone wants to help point out where I made my mistake).

Edit:

What is "T" in your equation...is it torque?
 
Last edited:

What is the Billard Ball Rolling problem?

The Billard Ball Rolling problem is a mathematical puzzle that involves determining the path of a billiard ball after it is hit by another ball at a certain angle and speed. The goal is to predict the exact path the ball will take and where it will end up after colliding with other balls or the walls of the table.

What makes the Billard Ball Rolling problem tricky?

The Billard Ball Rolling problem is considered tricky because it involves multiple variables such as the angle and speed of the initial ball, the position and number of other balls on the table, and the friction and rebound of the table edges. It also requires knowledge of geometry, physics, and precise calculations to solve.

Why is the Billard Ball Rolling problem important?

The Billard Ball Rolling problem has applications in various fields such as physics, mathematics, and computer science. It helps to understand the principles of motion, collision, and trajectory prediction. It is also used in programming and game development to create realistic simulations of billiard games.

What are some strategies for solving the Billard Ball Rolling problem?

There are various strategies for solving the Billard Ball Rolling problem, including using geometric principles such as the law of reflection and the Pythagorean theorem, breaking down the problem into smaller parts, and using trial and error. Computer simulations and mathematical equations can also be used to solve the problem.

Are there any real-world applications of the Billard Ball Rolling problem?

Yes, the Billard Ball Rolling problem has real-world applications in fields such as physics, engineering, and sports. For example, it can be used to predict the trajectory of a ball in sports like billiards, pool, and golf. It also has applications in designing machines such as robots and self-driving cars that need to navigate through obstacles and predict their path.

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