Ideal Projectile Motion , horizontal and vertical components

In summary, the conversation discusses the scenario of throwing a ball towards a wall with a given speed and angle. The question is asked about the distance above the release point where the ball will hit the wall and the horizontal and vertical components of its velocity at that point. The calculation for the horizontal component is correct, but there is an error in the calculation for the vertical component. The distance of the wall is used to find the time taken by the ball to reach the wall and this is used to calculate the vertical displacement and velocity at that point.
  • #1
djester555
10
0

Homework Statement



You throw a ball toward a wall with a speed of 32 m/s at an angle of 40.0° above the horizontal directly toward a wall (Fig. 5-33). The wall is 22.0 m from the release point of the ball.


(a) How far above the release point does the ball hit the wall?
not sure what to do

(b) What are the horizontal and vertical components of its velocity as it hits the wall?

Vx = 32m/s * cos 40
Vx 24.513 i know this is correct
Vy = 32m/s * Sin 40
Vy= 20.569 this isn't correct i don't know what i did wrong
 
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  • #2
Distance of the wall is given. The time taken by ball to reach the wall is
t = d/vx.
Using
y = vy*t - 1/2*g*t^2, find y, and vy at that point
 
  • #3


I would like to clarify that "Ideal Projectile Motion" refers to the mathematical model of motion that assumes the absence of air resistance and constant acceleration due to gravity. In this case, the ball's motion can be described by its horizontal and vertical components, with the horizontal component remaining constant and the vertical component experiencing a constant acceleration of -9.8 m/s^2.

To answer the given questions, we can use the equations of motion for projectile motion. For part (a), we can use the equation for vertical displacement:

Δy = Voy * t + 0.5 * a * t^2

Since the ball starts and ends at the same height, we can set Δy = 0. Solving for t, we get t = 4.09 s.

Next, we can use the equation for horizontal displacement:

Δx = Vx * t

Substituting the values, we get Δx = 99.02 m. Since the wall is 22.0 m away, the ball will hit the wall at a height of 77.02 m above the release point.

For part (b), the horizontal component of velocity remains constant throughout the motion, so Vx = 24.513 m/s. The vertical component changes due to acceleration, so we can use the equation:

Vy = Voy + a * t

Substituting the values, we get Vy = 20.569 m/s. However, this value is the initial vertical component of velocity, since we calculated it at the release point. To find the vertical component of velocity at the point of impact, we need to subtract the acceleration due to gravity for the time it takes to reach the wall (4.09 s). This gives us a final vertical component of velocity of 2.9 m/s.

In conclusion, the ball will hit the wall at a height of 77.02 m above the release point and with a horizontal velocity of 24.513 m/s and a vertical velocity of 2.9 m/s.
 

1. What is ideal projectile motion?

Ideal projectile motion is a type of motion where an object is launched into the air and moves along a curved path, under the influence of gravity and without any external forces acting on it.

2. What are the horizontal and vertical components of ideal projectile motion?

The horizontal component of ideal projectile motion is the motion of the object along the horizontal axis, unaffected by gravity. The vertical component is the motion of the object along the vertical axis, influenced by gravity.

3. How do you calculate the horizontal and vertical components of ideal projectile motion?

The horizontal component can be calculated using the formula: horizontal velocity = initial velocity x cos(angle of launch). The vertical component can be calculated using the formula: vertical velocity = initial velocity x sin(angle of launch) - (gravity x time).

4. What is the maximum height reached in ideal projectile motion?

The maximum height reached in ideal projectile motion is when the vertical velocity is equal to zero. This occurs at the peak of the projectile's trajectory and can be calculated using the formula: maximum height = (initial velocity)^2 x (sin(angle of launch))^2 / (2 x gravity).

5. What factors affect ideal projectile motion?

The factors that affect ideal projectile motion include the initial velocity, angle of launch, air resistance, and gravity. Other factors can also influence the motion, such as the shape and weight of the object being launched.

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