How Fast Does a Swimmer Hit the Water from 10 Meters?

In summary, the swimmer's velocity when hitting the water is 9.8m/s and the swimmer comes to a stop 2.0m below the surface. The net force exerted by the water is -9.8m/s.
  • #1
TNewC
11
0

Homework Statement


A 65kg swimmer jumps of a 10m tower.
a) Find the swimmer's velocity when hitting the water
b) The swimmer comes to a stop 2.0m below the surface. Find the net force exerted by the water.


Homework Equations


F=ma?
I don't know the rest, which is part of the problem


The Attempt at a Solution


I'm entirely lost, I can't figure out how to find velocity when you are given mass and distance. I just don't understand. I only got as far as being able to state the data. Please help!
 
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  • #2
well, deep breath, quiet the mind, and steel your resolve.

What force is operating on the diver and what does that do his speed? Forget the numbers for a minute.
 
  • #3
The force of gravity is acting on the diver, and wouldn't that increase his speed?
 
  • #4
yes, good. Do you have a number for g, the acceleration due to gravity?
 
  • #5
Yes, 9.8m/s²
 
  • #6
Perfect, now what that constant tells you is for every second, the speed will increase by 9.8m/s. So At 1 sec v=9.8m/s at 4 sec=4*9.8m/s going too slow?
 
  • #7
Okay, that makes sense, but I don't have a time.
 
  • #8
Bingo. But we are given height, not the time he falls. But there is some help. By using any number of approaches we find that for anybody undergoing constant acceleration or deceleration as he is about to be:

2*a*x=V'^2-V^2 where d is the distance traveled while under the influence of the force.

Edit sorry, not getting the latex to work right v' is the final velocity, v the initial velocity
 
  • #9
In this case as he "falls" off the diving board, the initial velocity is zero. So you now have a way using distance to calculate V.
 
  • #10
Oh! Could I use d=1/2at² to calculate time?
 
  • #11
you could, and multiply g times the t you get. This will work, the eqn above is streamlined.
 
  • #12
Okay, thank you so much! I now understand what I need to do for part a, but I still don't quite get part b...can you help me with that too?
 
  • #13
sure, the process is exactly like what we just did. Only now we have to slow the diver through the depth of the water he reaches which is the displacement in this case. We know tyhe speed as he enters the water. We could do the time thing as before, but my advice would be two use tse the eqn:

a(2*d)=v^2 where d is 2 meters. Then of course F=ma allows you to complete (b)
 
  • #14
Thank you so much! You have quite possibly saved my Physics grade. I understand this now!
 
  • #15
TNewC said:
Thank you so much! You have quite possibly saved my Physics grade. I understand this now!
Life was tougher before the net...I damn well recall how greek this all seemed once upon a time.
 

1. What are Newton's Laws of Motion?

Newton's Laws of Motion are a set of three fundamental principles that describe the behavior of objects in motion. They were developed by Sir Isaac Newton in the late 17th century and are still widely used in modern physics and engineering.

2. What is the first law of motion?

The first law of motion, also known as the law of inertia, states that an object at rest will stay at rest and an object in motion will stay in motion with a constant velocity unless acted upon by an external force.

3. What is the second law of motion?

The second law of motion states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. This can be expressed as the equation F=ma, where F is force, m is mass, and a is acceleration.

4. What is the third law of motion?

The third law of motion, also known as the law of action and reaction, states that for every action, there is an equal and opposite reaction. This means that when one object exerts a force on another object, the second object will exert an equal and opposite force back.

5. How are Newton's Laws of Motion applied in real life?

Newton's Laws of Motion are used in various fields such as engineering, physics, and even sports. They are applied in designing structures and machines, calculating the motion of objects, and understanding the mechanics of sports movements such as throwing a ball or hitting a golf ball.

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