Unit vector cross products in different co-ords

In summary, determining the sign of cross products of unit vectors can be done in three ways: by considering the normal and dot products, and by considering the direction of the resulting vector in relation to the axes. This can help in determining the sign of the cross product in different quadrants.
  • #1
Jesssa
51
0
hey,

i've been trying to work out how to determine the sign of cross products of unit vectors,

for example in cylindrical,

r x z = - theta

theta x z = r

r x theta = z

i can't figure out the sign,

r x z = |r||z|sinβ theta where β is the angle between them, which is 90°,

and the length of the vectors are 1

how can you tell that its actually -theta?
 
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  • #2
I can think of 3 different ways to figure this out. You are probably familiar with at least one of them. When you have a cross-product between two vectors, how do you usually work out the direction of the resulting vector?
 
  • #3
Hey Jesssa and welcome to the forums.

Consider that a x b = |a||b|sin(a,b)N where N is the normal vector and also <a,b> = |a||b|cos(a,b) where a x b is the cross product and <a,b> is the dot or inner product for Cartesian three dimensional space.

Now consider what sin(a,b) and cos(a,b) should be (in terms of sign) for the various quadrants.
 
  • #4
i remember it by thinking that θ is in the same direction as y, and then using x x y = z etc :wink:
 

1. What is a unit vector cross product?

A unit vector cross product is a mathematical operation that takes two unit vectors and produces a third vector that is perpendicular to both of the original vectors. It is used to calculate the direction and magnitude of a new vector in three-dimensional space.

2. How is a unit vector cross product calculated?

A unit vector cross product is calculated using the right-hand rule, where the direction of the resulting vector is determined by curling the fingers of your right hand from the first vector to the second vector and the direction of your thumb is the direction of the resulting vector. The magnitude of the resulting vector is calculated using the formula |A x B| = |A| * |B| * sin(θ), where A and B are the two unit vectors and θ is the angle between them.

3. What is the difference between a unit vector cross product and a regular cross product?

A unit vector cross product is a normalized version of a regular cross product, meaning that the resulting vector will always have a magnitude of 1. This is useful for calculating the direction of a vector without needing to consider its magnitude. A regular cross product does not necessarily result in a unit vector.

4. How does the coordinate system affect a unit vector cross product?

When performing a unit vector cross product, it is important to ensure that the two unit vectors are expressed in the same coordinate system. If the vectors are expressed in different coordinate systems, the resulting vector will also be in a different coordinate system. This can be resolved by converting the vectors to the same coordinate system before performing the cross product.

5. What are some real-world applications of unit vector cross products?

Unit vector cross products are commonly used in physics and engineering to calculate the torque, angular momentum, and moment of inertia of objects. They are also used in computer graphics to calculate the lighting and shading of 3D objects. Additionally, unit vector cross products are used in navigation and robotics to determine the orientation and movement of objects in three-dimensional space.

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