- #1
slain
- 9
- 0
Ok Guys I need some help here...
I am in the process of developing my own game and I am trying to think of all the things that I need to consider in order to make the game more realistic. When I am designing the weapons (snipers, grenade launchers, sub machine guns, etc) what are the various things i need to consider in order to get the trajectories and impact results right. For example, consider a bullet from a M4 Carbine of weight 60 grains and a muzzle velocity of 2800 feet/sec. Is there an equation which would define the trajectory that the bullet would follow and could the impact result be reduced to an equation. could this equation consider extreme situations like if the subject would be thrown back by the impact or if it would be a clean exit and what about considering a graze instead of a direct hit.
Im prolly askin for too much but help me out guys. pweaseeeeeeee :)
I am in the process of developing my own game and I am trying to think of all the things that I need to consider in order to make the game more realistic. When I am designing the weapons (snipers, grenade launchers, sub machine guns, etc) what are the various things i need to consider in order to get the trajectories and impact results right. For example, consider a bullet from a M4 Carbine of weight 60 grains and a muzzle velocity of 2800 feet/sec. Is there an equation which would define the trajectory that the bullet would follow and could the impact result be reduced to an equation. could this equation consider extreme situations like if the subject would be thrown back by the impact or if it would be a clean exit and what about considering a graze instead of a direct hit.
Im prolly askin for too much but help me out guys. pweaseeeeeeee :)