Register to reply

Polygon Collision calculate velocity and angular velocity

Share this thread:
aircrack
#1
Mar27-13, 07:40 AM
P: 1
Hello,

I am trying to simulate collisions between polygons with opengl.
The weight, velocity (as a 2d vector), the angular velocity and the collisionpoint of the colliding polygons are provided.
How can I calculate how the angular velocity and the velocity are changed?

I do know how i could calculate the new velocities in 1d using the momentum:


In a 2d decentralized collision, disregarding the angular velocity (e.g. using two circles), it would be almost the same, because you can split the velocities in vectors, but i am unsure how to calculate everything including the angular velocity.

Thank you for your help :)

Im sorry if my english is incomprehensible, im german. ;)
Phys.Org News Partner Physics news on Phys.org
Step lightly: All-optical transistor triggered by single photon promises advances in quantum applications
The unifying framework of symmetry reveals properties of a broad range of physical systems
What time is it in the universe?

Register to reply

Related Discussions
Finding angular velocity after a collision Introductory Physics Homework 3
Angular Momentum - Find angular velocity of a hanging bar after a collision Introductory Physics Homework 1
Falling rod, collision, angular velocity Introductory Physics Homework 0
Determing angular velocity after a collision Introductory Physics Homework 2
Inelastic collision and angular velocity Introductory Physics Homework 1