Deriving Velocity in Polar Coordinates

In summary, the person said that the method you used is the easier one to remember, but that it could be more explicit in the calculation. They also said that results such as the polar->Cartesian transformations are so useful that you should be able to remember them off by heart.
  • #1
jbunten
87
0
Hi, I've just gone through a derivation and would like some confirmation that my reasoning is correct:

Say the position of a particle is expressed in polar coordinates as

([tex]\phi[/tex],r)

If we want to describe it's velocity v we need to differentiate both components(angular and radial) with respect to time, as well as adding a directional component and giving each magnitude(speed(?)).

So, differentiating individual components we say rate of change of the radial component is

[tex]\frac{dr}{dt}[/tex]

and hence velocity of radial component = [tex]\dot{r}[/tex][tex]\hat{r}[/tex]

where we define [tex]\hat{r}[/tex] to be the unit vector pointing outwards in the positive direction along the radial component.

secondly we need to define the rate of change of the angular component

we can say this is [tex]\frac{d\theta}{dt}[/tex]

and to give it direction we define [tex]\hat{\theta}[/tex] to be the unit vector pointing perpendicular to the radial line in the counterclockwise direction.

now here is the more delicate bit: we need to add a factor of r to this in order to give the angular motion a magnitude, otherwise particles close to the origin would be moving at the same velocity as those far from it. This naturally only works if we are using radians.

hence the final velocity is described as

[tex]v=r\hat{r}+r\dot{\theta}\hat{\theta}[/tex]

So what we've done is shifted from polar to vectorial system with the vector components of the velocity at the position of the particle at any time, adding to give the speed and direction.

I may post this in other forums since it falls under more than one category, thanks in advance.
 
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  • #2
I'm probably not wrong when I think that you have first seen this result somewhere, and then figured out a way to justify it? :wink: I believe be your reasoning is ok, and not useless because it makes it easier to remember the result, but I still suggest also calculating it more explicitly. It could be that some day you need to do something similar with a more complicated case, where you cannot simply see the result from a picture.

If the Cartesian basis is [tex](\hat{e}_1, \hat{e}_2)[/tex], then for each fixed [tex]\theta[/tex] the basis in polar coordinates is

[tex]
\hat{r} = \cos\theta\;\hat{e}_1 + \sin\theta\;\hat{e}_2
[/tex]

[tex]
\hat{\theta} = -\sin\theta\; \hat{e}_1 + \cos\theta\;\hat{e}_2
[/tex]

You can solve the Cartesian basis out of this, and get

[tex]
\hat{e}_1 = \cos\theta\;\hat{r} - \sin\theta\;\hat{\theta}
[/tex]

[tex]
\hat{e}_2 = \sin\theta\;\hat{r} + \cos\theta\;\hat{\theta}
[/tex]

Then suppose you have some path in the plane, parametrized by the time [tex]t[/tex]. In Cartesian coordinates the path is [tex](x(t), y(t))[/tex], and in the polar coordinates it is [tex](r(t),\theta(t))[/tex], and these coordinates are related by

[tex]
x(t) = r(t)\cos\theta(t)
[/tex]

[tex]
y(t) = r(t)\sin\theta(t)
[/tex]

Take the time derivative of both sides, and you get

[tex]
\dot{x}(t) = \dot{r}(t)\cos\theta(t) - r(t)\dot{\theta}(t)\sin\theta(t)
[/tex]

[tex]
\dot{y}(t) = \dot{r}(t)\sin\theta(t) + r(t)\dot{\theta}(t)\cos\theta(t)
[/tex]

Now substitute these into

[tex]
v(t) = \dot{x}(t)\hat{e}_1 + \dot{y}(t)\hat{e}_2
[/tex]

and you should be getting the same result as you already got.
 
  • #3
Yes this way of doing it seems more elegant, I can follow it easily but lack the confidence with maths to switch to cartesian to solve the problem and then back to polar. As you assumed the problem I had had the result stated (as in "prove that.."). The problem with a question like that with the result given beforehand is I guess that it tends to limit the originality of your solution, since the result gives you an early indication of where you need to go.

Would you say that the approach you used is the more useful one for solving polar type problems?

Also, are results such as the polar->Cartesian transformations so useful that you simply know them off by heart?

Thanks for the reply.
 
  • #4
jbunten said:
hence the final velocity is described as

[tex]v=r\hat{r}+r\dot{\theta}\hat{\theta}[/tex]

There's a dot missing above ... probably just a typo:

[tex]v=\dot{r}\hat{r}+r\dot{\theta}\hat{\theta}[/tex]

If you are unsure of what you are done, I'd pick a simpler example to verify. Example, it should (and does with the typo fix) hold for a plane:

[tex]
z = a e^{i\theta}
[/tex]

[tex]
z' = a' e^{i\theta} + i\theta' a e^{i\theta} = a' \hat{z} + \hat{\theta} \theta' z
[/tex]
 
  • #5
Hi, yes the lack of a dot was a mistake!

Thanks for the help.

I've received another response in the other forum (calculus) that showed yet another really good way of doing this, it's nice when all the maths comes together.
 

1. What is velocity in polar coordinates?

Velocity in polar coordinates is a measure of how quickly an object is moving in a circular direction. It takes into account both the speed of the object and the direction in which it is moving.

2. How is velocity in polar coordinates calculated?

Velocity in polar coordinates is calculated using the polar coordinate system, which uses a radial distance from the origin and an angle from a reference direction to specify the position of an object. The velocity is then calculated by taking the derivative of the polar coordinates with respect to time.

3. What is the difference between velocity in polar coordinates and Cartesian coordinates?

The main difference between velocity in polar coordinates and Cartesian coordinates is the way in which the position of an object is represented. In polar coordinates, the position is represented by a radial distance and an angle, while in Cartesian coordinates, the position is represented by an x-coordinate and a y-coordinate.

4. Can velocity in polar coordinates be negative?

Yes, velocity in polar coordinates can be negative. This indicates that the object is moving in the opposite direction of the reference direction, or clockwise in a circular motion.

5. How can velocity in polar coordinates be applied in real-life situations?

Velocity in polar coordinates can be applied in real-life situations such as navigation and astronomy, where circular motion is common. It can also be used in engineering to analyze the motion of rotating objects and in physics to study the motion of particles in circular paths.

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