Deriving the displacement of an object

In summary, we can derive the displacement of an object with constant proper acceleration by using the textbook approach with 4-velocities or proper velocities. We start by noting that the components of the 4-velocity can be written in terms of proper time, and the proper acceleration is just the rate of change of the proper velocity with respect to proper time. We use the fact that the 4-magnitude of the proper velocity is constant and that the proper acceleration is always perpendicular to the proper velocity to solve for the components of the proper acceleration. From there, we can use integration to find the expressions for t and x in terms of proper time, and then convert them to t and x in terms of laboratory time. Ultimately, we can
  • #1
Solibelus
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Hi, I'm trying to derive the displacement of an object with proper acceleration (constant) α.
t is our laboratory time.

The goal:
[tex]x(t) = {1 \over α} [ \sqrt{1+α^2t^2} -1 ] [/tex]

How to approach this? :(

Note for anyone who's wondering: no, this is not homework...
 
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Do you know how to obtain the parametric equations ##x(\tau)## and ##t(\tau)## for a uniformly accelerating object of magnitude ##\alpha##, where ##\tau## is the proper time of a comoving clock? If so then your result is immediate, you just have to use a bit of algebra.

If not then your first step would be to calculate ##(t(\tau),x(\tau))##. Use ##a^{\mu}a_{\mu} = \alpha^2## and ##u^{\mu}u_{\mu} = -1## to get the differential equations for ##x(\tau)## and ##t(\tau)## and solve them.
 
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  • #3
Solibelus said:
Hi, I'm trying to derive the displacement of an object with proper acceleration (constant) α.
t is our laboratory time.

The goal:
[tex]x(t) = {1 \over α} [ \sqrt{1+α^2t^2} -1 ] [/tex]

How to approach this? :(

Note for anyone who's wondering: no, this is not homework...

The easiest approach is the textbook approach using 4-velocities, or proper velocities.
You'll find the following worked out in MTW's "Gravitation", in tensor notation. I've re-written it to use non-tensor notation. I've also chosen to use subscripts in places where MTW uses superscripts for readability.

Let u be the 4-velocity (proper velocity) of the object, and let ##\tau## be proper time. We wish to solve for ##u(\tau)##, we will take care of the conversion to find x(t) later.

Then by definition we can write the components of the 4-velocity ##u_0## and ##u_1## as:

##u_0 = dt/d\tau \quad u_1 = dx/d\tau##

where ##x(\tau)## is the displacement in terms of proper time.

The proper acceleration a is just the rate of change of the proper velocity with respect to proper time, i.e

##a_0 = \frac{d }{d\tau} u_0## and ##a_1 = \frac{d }{d\tau} u_1##

The 4-magnitude of the proper velocity is a constant. With the sign conventions being used, it's -1. Thus ##{u_1}^2 - {u_0}^2 = -1##.

The 4-magnitude of the proper velocity is a constant. With the sign convetions being used it's just ##\alpha## (no minus sign). Thus

##a_1^2 - a_0^2 = \alpha^2##

Because the magnitude of the proper velocity is always constant, the proper acceleration is always perpendicular to the proper velocity

##u_1\, a_1 - u_0 \,a_0 = 0##

If you wish, you can derive this mathematically and formally from the fact that ##u_1 = \sqrt{u_0^2 - 1}## using the chain rule.

The simple way to proceed is to note that we have

##{u_1}^2 - {u_0}^2 = -1 \quad u_1\,a_1 - u_0\,a_0 = 0 \quad a_1^2- a_0^2= \alpha^2##

where the last equation comes from the fact that the magnitude of the proper acceleration is constant and equal to ##alpha##.

We can write down the solution ##a_0 = \alpha \, u_1 \quad a_1 = \alpha \, u_0## which we can easily verify by inspection.

This is equivalent to the differential equation:

##\frac{d}{d\tau} u_0 = \alpha \, u_1 \quad \frac{d}{d\tau} u_1 = \alpha \, u_0## Combining this with the fact that ##u_1^2 - u_0^2 = -1## we immediately write down the solution

##u_0 = \cosh (\alpha \, \tau) \quad u_1 = \sinh (\alpha \, \tau)##

We integrate to find:

##t = \frac{1}{\alpha} \sinh(\alpha \tau) \quad x = \frac{1}{\alpha} \cosh (\alpha \, \tau) ##
This doesn't have x=0 at t=##\tau##=0, which is just a matter of an integration constant. But we'll address this issue later, we'll just note at this point we can add a constant value to x and we will still have a solution, the proper velocity won't be affected by a choice of origin for x.

To solve your problem, we don't need to write down the proper acceleration, but it's a good check. We see that it's magnitude is constant as desired.

##a_0 = \alpha \, \sinh(\alpha \, \tau) \quad a_1 = \alpha \, \cosh (\alpha \, \tau)##

To find x as a function of t (rather than x and t as a function of tau) we start with
##t = \frac{1}{\alpha} \sinh(\alpha \tau) \quad x = \frac{1}{\alpha} \cosh (\alpha \, \tau) ##

We note that
##x^2 - t^2 = \frac{1}{\alpha^2}##

Solving for x, we have

##x = \sqrt{t^2 + \frac{1}{\alpha^2}}##

The solution won't be affected if we add a constant to x to make it equal to 0 when t=0 as we mentioned previously. Adding this offset, we have

##x = \sqrt{t^2 + \frac{1}{\alpha^2}} - \frac{1}{\alpha}##

which is equal to (though formatted differently) than the expression you wished to find.
 
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1. What is displacement in physics?

Displacement is a measure of how far an object has moved from its original position. It is a vector quantity, meaning it has both magnitude (size or distance) and direction. In physics, displacement is often used to describe the change in position of an object over a certain period of time.

2. How is displacement different from distance?

Displacement and distance are closely related but have different meanings in physics. Distance is the total length of the path traveled by an object, while displacement is the shortest distance between the initial and final positions of an object. Displacement takes into account the direction of movement, while distance does not.

3. What is the formula for calculating displacement?

The formula for displacement is: displacement (Δx) = final position (xf) - initial position (xi). This means that the displacement is equal to the difference between the final and initial positions of an object. It is important to note that displacement is a vector quantity and should be expressed with both magnitude and direction.

4. How is displacement represented graphically?

Displacement can be represented graphically by using a displacement vs. time graph. This type of graph plots the displacement of an object on the y-axis and time on the x-axis. The slope of the graph represents the velocity of the object, and the area under the curve represents the total displacement.

5. What factors can affect the displacement of an object?

The displacement of an object can be affected by various factors such as the initial velocity, acceleration, and direction of movement. Other external factors such as friction, air resistance, and gravity can also impact the displacement of an object. Additionally, the shape and size of the object can also play a role in determining its displacement.

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