Falling Paintball Speed Question

In summary: I've never heard that before. In summary, this person is asking if there is any danger in shooting a paintball from a high up tree. They state that they always secure themselves before playing and that the paintball would slow down if shot from a tree. They also mention that being 25-40 feet up in a tree means there is more potential for damage. The owner of the land may see it that way and let this person play in the trees.
  • #1
Gimmick
3
0
Hello,
This is really a last resort for me. I normaly don't like to post "questionably stupid" questions on forums, because, I know most forums are kept alive by only a few good members who have the time, and the knowledge to answer the questions. But I have not been able to answer this question, or find one pre written on the internet.

How many feet per second will a paintball fall from a hight of 40 feet?

Or;

If, I shoot my paintball down from a tree, at 280 Feet Per Second, will it speed up, or slow down?

Please assume "normal" conditions; air, temperature, humidity, planet, paintball, etc. etc...

I am asking this because, I play paintball with friends, and just recently, the owner of the property said "No more hiding in trees". His reasoning for this was that shooting from that hight "can" increase the paintball's speed up to 360 FPS. Which he said, is enough to break the masks. This is a real bummer for me, because I have always enjoyed hiding up there... And, it give me an advantage. **snicker**

My gun is always set to fire no more than 280 FPS, and I am never in a tree higher than 40 ft. Actually, probably less than 25 ft. but let's go extreme.

So, is this a real concern? I do realize that there are other things to consider, such as falling, if and when they find me and shoot me to pieces. Or, if the branch I'm no breaks. Or if I slip and fall on the way up. Or if I squish some endangered bug on the way up. But, besides those, do I really need to worrie about shooting at 360 FPS?

P.S. I have a professional climbing harnest, and I ALWAYS secure myself before playing, so I don't have to worrie about falling. As far as bugs and branchs go though, I'll have to leave that up to God.

Thank you all, for you time, I look forward to your responses.

- Gimmick
 
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  • #2
If dropped, it'd hit the ground at about 50fps, but 280fps is almost certainly above the terminal velocity, so it would still slow down when fired from a tree.
 
  • #3
"Terminal velocity" at near Earth surface conditions is in the neighborhood of 40-50 fps --- give or take a factor of 2-3 for guesses on size.
 
  • #4
Echoing Russ here. I worked at a paintball game for a while. You can shoot one of those things from an aeroplane and not do any more damage than you would in a face-to-face encounter.
And if you do want to cause some damage, I can PM you some tips. :devil:
 
  • #5
The paintball would slow down if shot from a tree. Because the amount of gravity on an object such as a paintball, is not strong enough to increase the speed of the paintball from 280fps to 360fps in such a short distance. Even if it was shot from a higher altitude it would still slow down cause like I said before, the force of gravity would not be strong enough to increase the fps.
 
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  • #6
geenious said:
The paintball would slow down if shot from a tree. Because the amount of gravity on an object such as a paintball, is not strong enough to increase the speed of the paintball from 280fps to 360fps in such a short distance. Even if it was shot from a higher altitude it would still slow down cause like I said before, the force of gravity would not be strong enough to increase the fps.

Do you realize that you have made a near circular argument and didn't really prove anything, nor even say anything? I think you meant that the force of gravity isn't enough to counter to extreme force of air resistance when dealing with a paintball traveling at such high velocities.


Go to the owner and give him a link to this thread :smile:
 
  • #7
Thanks a bunch guys, that's what I was hoping to hear! I hope the owner of the land will see it that way too, and let me play in the trees. I'll drop back in and let you know how it turns out.

- Gimmick
 
  • #8
They're saying that being 25-40 feet up in a tree means there's more potential for damage??

Oh guffaw.

Tell them to stand under the tree and you'll drop (not shoot) a paintball on their heads and ask them if they get a boo-boo.
 
  • #9
DaveC426913 said:
They're saying that being 25-40 feet up in a tree means there's more potential for damage??

Oh guffaw.

Tell them to stand under the tree and you'll drop (not shoot) a paintball on their heads and ask them if they get a boo-boo.

LOL! Naw, my friend was saying that it could increase my shots from 280 to 360 FPS.

Funny though! lol
 
  • #10
Gimmick said:
Naw, my friend was saying that it could increase my shots from 280 to 360 FPS.
Even if you ignored air resistance entirely (unrealistic), the final velocity after a drop of 40 ft would only increase to about 285 fps (given an initial speed of 280 fps).
 
  • #11
Danger said:
And if you do want to cause some damage, I can PM you some tips. :devil:
So, you're the bastard with the frozen paintballs. I'm going to get you!
 
  • #12
Mk said:
So, you're the bastard with the frozen paintballs. I'm going to get you!
Nawwww... marbles. :biggrin:

Kidding, guys. Just kidding. Don't even think about doing that. I was going more along the line of Bouncing Betties, Claymores, sniper rifles, etc..
 
  • #13
Isn't it correct to say that gravity would accelerate the paintball beyond 280fps if it was fired straight down? I don't believe that 40ft is a high enough distance for air resistance to sufficiently slow an object that size.
 
  • #14
baryon said:
Isn't it correct to say that gravity would accelerate the paintball beyond 280fps if it was fired straight down?
See post #10.
 
  • #15
Besides, whether or not drag will slow the paintball does not depend on time, it is simply whether the drag force is greater than the weight. It may not slow much because of how little time it has, but it will slow some.
 
  • #16
If I remember right the speed of an object is created by the force times the mass of the object and gravity will only afect the speed and force of travell due to Earth pull atraction in order to have the less amount of gravity resistant you will need to make a throw in a perfect vertical position 90 degrees but eventually de inicial force will die due to the most significant friction on Earth air, therefore the object will eventually lost if initial force and will be carried down by is mass that is afected by gravity and that will resoult in terminal velocity x mass of the object so that will be less than 200km/h with the force of the mass created for the time traveled if I keep wondering about this I can say that terminal velocity is achieved in less than 100 meter free fall. In the other hand if you would like to add what gravity affects a body mass the pull is 9.7234 Meters/s but you can not add more force than the one used to displace the object but becouse of the point of realease the object may go further more distance but with the same initial force reduced by gravity and friction
 
  • #17
Willgarcia said:
If I remember right the speed of an object is created by the force times the mass of the object and gravity will only afect the speed and force of travell due to Earth pull atraction in order to have the less amount of gravity resistant you will need to make a throw in a perfect vertical position 90 degrees but eventually de inicial force will die due to the most significant friction on Earth air, therefore the object will eventually lost if initial force and will be carried down by is mass that is afected by gravity and that will resoult in terminal velocity x mass of the object so that will be less than 200km/h with the force of the mass created for the time traveled if I keep wondering about this I can say that terminal velocity is achieved in less than 100 meter free fall. In the other hand if you would like to add what gravity affects a body mass the pull is 9.7234 Meters/s but you can not add more force than the one used to displace the object but becouse of the point of realease the object may go further more distance but with the same initial force reduced by gravity and friction

I realize that English is not your first language but this is one long run-on sentence. I tried to rewrite it, but got lost. Attention to punctuation, capitalization and sentence structure will greatly help you make your point.

Also, this post is four years old.
 
  • #18
DaveC426913 said:
I realize that English is not your first language but this is one long run-on sentence. I tried to rewrite it, but got lost. Attention to punctuation, capitalization and sentence structure will greatly help you make your point.

Also, this post is four years old.

Thanks for reading, I did it at 4:00 am never got the chance to revised. thanks will keep on mind your sugestions
 

1. What factors affect the speed of a falling paintball?

The speed of a falling paintball is affected by several factors, including gravity, air resistance, mass of the paintball, and initial velocity. Gravity is the force that pulls the paintball towards the ground, while air resistance or drag works against the motion of the paintball. The mass of the paintball also plays a role, as heavier paintballs will fall faster due to greater gravitational force. Finally, the initial velocity of the paintball, which is determined by the force of the gun, also impacts its speed as it falls.

2. How does the speed of a falling paintball change over time?

The speed of a falling paintball changes over time due to the opposing forces of gravity and air resistance. Initially, the paintball will accelerate as the force of gravity is greater than the resistance from air. However, as the speed increases, air resistance also increases, eventually balancing out the force of gravity. At this point, the paintball will reach terminal velocity, and its speed will remain constant until it reaches the ground.

3. Is the speed of a falling paintball affected by the type of paintball?

Yes, the type of paintball can affect its speed as it falls. Different paintballs have varying masses, which will impact the force of gravity acting on them. Additionally, the shape and size of the paintball can also affect its air resistance, which can alter its speed. For example, a smaller, more streamlined paintball will experience less air resistance and fall faster than a larger, more spherical paintball.

4. How does the altitude affect the speed of a falling paintball?

The altitude can impact the speed of a falling paintball in two ways. Firstly, at higher altitudes, the air is less dense, meaning there will be less air resistance acting on the paintball. This can result in a faster fall. However, at higher altitudes, the force of gravity is also slightly weaker, which can slightly decrease the speed of the falling paintball.

5. Can the speed of a falling paintball be calculated?

Yes, the speed of a falling paintball can be calculated using the equations of motion, taking into account the initial velocity, acceleration due to gravity, and air resistance. However, there are many variables that can affect the accuracy of this calculation, such as wind speed and direction, the shape of the paintball, and the unevenness of the paintball's surface. Therefore, the calculated speed may not always perfectly match the actual speed of a falling paintball.

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