- #1
nukeman
- 655
- 0
This might be a little hard to explain, but here we go :)
I want to mimic an astroid or celestial body hitting earth.
Lets not worry about effects from it going through the atmosphere or anything ok.
So, if I were to fire a bullet at an object that was the same density of Earth (5.2 g/cm^3) and the bullet was traveling at 3000 MPH, I would get a certain amount of destruction.
However, an asteroid would be going MUCH faster. For this, let's say the asteroid would be hitting the Earth at 10,000 MPH. Yes, I know they go much faster :)
Now, the only thing I am unable to change is the speed of the bullet, which is 3000 MPH.
How can I change things, so it would do the same level, or close to the level of destruction as the object going at 10,000 MPH? Change the density of the object I am hitting?
Any info would be great. Thanks much!
I want to mimic an astroid or celestial body hitting earth.
Lets not worry about effects from it going through the atmosphere or anything ok.
So, if I were to fire a bullet at an object that was the same density of Earth (5.2 g/cm^3) and the bullet was traveling at 3000 MPH, I would get a certain amount of destruction.
However, an asteroid would be going MUCH faster. For this, let's say the asteroid would be hitting the Earth at 10,000 MPH. Yes, I know they go much faster :)
Now, the only thing I am unable to change is the speed of the bullet, which is 3000 MPH.
How can I change things, so it would do the same level, or close to the level of destruction as the object going at 10,000 MPH? Change the density of the object I am hitting?
Any info would be great. Thanks much!