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brushman
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My goal is just a simple bot that could "play" or do basic functions without human aid, on a online game of some sort, for example facebook's farmville or something similar.
brushman said:My goal is just a simple bot that could "play" or do basic functions without human aid, on a online game of some sort, for example facebook's farmville or something similar.
DavidSnider said:If you use something like WireShark to see what a game like FarmVille actually sends to the server it's a plaintext string like "Plow: [{0,0},{0,1},...]"
The most commonly used language for programming a MUD/online game bot is probably Java. This is because Java is a highly versatile and widely used language, with a large community and many resources available for game development.
Python is a popular language for general-purpose programming and has a large number of libraries and frameworks that can be useful for developing game bots. However, it may not be the best choice for creating high-performance bots due to its interpreted nature.
Yes, C++ is a powerful and widely used language for game development. It allows for low-level control and high performance, making it a good choice for creating bots that require complex algorithms or real-time interactions.
Scripting languages like Lua or JavaScript can be useful for programming simple game bots, as they are easy to learn and can be embedded in game engines. However, they may not be as efficient as compiled languages and may not have as many resources available for game development.
There is no one "best" language for programming a MUD/online game bot. The choice of language will depend on the specific needs and requirements of the project, as well as the programmer's familiarity and comfort with a particular language. It is important to carefully consider the pros and cons of each language before making a decision.