Vector units;velocity,accel, and time

In summary: You can think of this problem as two independent 1D problems. You have an acceleration for the x-direction, and an acceleration for the y-direction. You have an initial velocity for the x-direction, and an initial velocity for the y-direction. Compute the components separately at any time t, add them together (as a vector sum), and the resultant still gives you the total velocity vector at time t.(I am representing vectors in boldface.)In summary, the particle moves in the xy plane with constant acceleration. At time zero, the particle is at x = 5.5 m, y = 2.5 m, and has velocity
  • #1
vectorunits
4
0
A particle moves in the xy plane with constant
acceleration. At time zero, the particle is at
x = 5.5 m, y = 2.5 m, and has velocity
ṽ=(2.5 m/s) î+ (−2 m/s)ĵ . The acceleration is
given by ā =(3 m/s2) î+ (7.5 m/s2)ĵ.
What is the x component of velocity after
2.5 s? Answer in units of m/s
What is the y component of velocity after
2.5 s? Answer in units of m/s
What is the magnitude of the displacement
from the origin (x = 0 m, y = 0 m) after
2.5 s? Answer in units of m

The use of velocity and accelration in terms of vector units( i,j coordinates) instead of a single numerical measurement has me confused, especially since it is not in my textbook. Avy suggestions?








The Attempt at a Solution


 
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  • #2
Welcome to the board! :smile:

I think you are forgetting this:-
vectorunits said:

The Attempt at a Solution


The forum rules says that the questioner need to show his/her attempts before asking for any help. :smile:
 
  • #3
thanks for the response, here is kinda what I have done so far

ahh...attempts! I have tried to solve this several ways with multiple answers and still i get it wrong. 1st I tried to solve for v;v=at, using 3m/s2i as accel-->then used v/time to get distance and add to x to get , wrong. I tried plotting the slopes of velocity and acceleration in conjunction with particle origin...got nowhere. I then tried a variation of my first approach using 2.5m/si as V=Δx/ΔT and solved for x, then added it to 5.5m, nope not that. Also have tried using Δx=Voî * t + 1/2aî*t^2 then added this to x=5.5m. Ultimately I just don't know what to do with the two Velocities and two Accelerations, I have come to learn that a vector can be described by a non scalar coordinate pair, not x and y, but î and ĵ which are I think are vector untis. I have only one problem that uses vector units rather than just a=3m/s^2, and because of v and a being given in terms of (#î)+(#ĵ) I don't know what to with these vector units. It wasn't discussed in class and the use of î and ĵ is not in my book, after only after some time on the internet did I figure out what the î and ĵ were. But I haven't found anything example that includes vector units for velocity and acceleration that are used with time.

What I have now is basic; the answer is in m/s so it a velocity, time is given as a variable which is in seconds which when multiplied by accel in m/s^2 gives a velocity; and then I am confused as to what to do with because of there are two components of both v and a, although it would be nice if only the î parts were used since the answer is asking for the x component of of velocity(which for projectile motion is constant because there is no horizontal component of acceleration)

This describes my attempts to solve this problem, and the frustration of not what to do with v and a when in vector units (since my textbook does not include this) when the actual problem is not that difficult.


Any thoughts or suggestions would be greatly appreciated.
 
  • #4
Yes, i and j are unit vectors. The vector i has a magnitude of 1 and points in the positive x-direction. The vector j has a magnitude of 1 and points in the positive y-direction. Any vector in the x-direction can be expressed as a scaled version of i. Any vector in the y-direction can be expressed as a scaled version of j. Any vector in the plane can be expressed as a vector sum of x- and y-components, each of which can be expressed in terms of unit vectors as described above. Because of this property, the vectors i and j are said to "span" the vector space and are known as "basis vectors" for that space.

You can think of this problem as two independent 1D problems. You have an acceleration for the x-direction, and an acceleration for the y-direction. You have an initial velocity for the x-direction, and an initial velocity for the y-direction. Compute the components separately at any time t, add them together (as a vector sum), and the resultant still gives you the total velocity vector at time t.
 
  • #5
(I am representing vectors in boldface.)

Okay, so you don't know much about vectors.
I will give a brief of what is i and j. :smile:

They are nothing more than unit vectors in the direction of x and y-axis respectively. For z axis, the unit vector is k, but we don't have to deal with that right now.
If you multiply a scalar quantity with them, for example [itex]5 x i[/itex], it becomes a vector of 5 magnitude in the x-axis direction since i is in the direction of x-axis. So our vectors is 5i.

For example, you have a vectors which has both a x and y component, like:-
7i+9j
Then you can take them as independent vectors in their respective directions like 7i goes in the x-axis direction and the other goes in y-xis direction.

Now let's get back to the question.

You have your velocity vector as (2.5 m/s)i+ (−2 m/s)j.
As i explained above, you can take them in their respective directions. 2.5 m/s in x-axis direction and -2m/s in the y-axis direction.
Similarly, you can do this for the acceleration vector. :smile:

Now you have all the data for the motion in x-axis and y-axis direction, you can now apply the equations of motions. :)

Your first approach is wrong because you took initial velocity as zero which is wrong. Here initial velocity in the direction of x-axis is 2.5m/s. Read the question properly

"At time zero, the particle is at
x = 5.5 m, y = 2.5 m, and has velocity
ṽ=(2.5 m/s) î+ (−2 m/s)ĵ ."
 
  • #6
Thank you! you are right I don't know much about vectors. That is so simple, I thought that somehow the x and y-axis information might have to be combined but then if I only used one is seemed like I would leave out half of the velocity; but using the information of one axis independent of the other makes sense since finding the x component of velocity only relates to the x axis. Now when I read the question the velocity information makes sense along with the initial velocity being 2.5 m/s. Thanks again, it seems so simple now.
 

1. What are vector units?

Vector units refer to the measurement of a physical quantity that has both magnitude and direction, such as velocity and acceleration. They are represented by arrows in which the length of the arrow represents the magnitude and the direction of the arrow represents the direction of the quantity.

2. How is velocity calculated?

Velocity is calculated by dividing the change in displacement (distance) by the change in time. It is a vector quantity and is typically measured in meters per second (m/s).

3. What is acceleration?

Acceleration is the rate at which an object's velocity changes over time. It is also a vector quantity and is typically measured in meters per second squared (m/s²). It can be positive (speeding up) or negative (slowing down).

4. How is acceleration related to time?

The relationship between acceleration and time is described by the equation a = Δv/Δt, where a represents acceleration, Δv represents the change in velocity, and Δt represents the change in time. This equation shows that the greater the change in velocity over a given time interval, the greater the acceleration.

5. Can time affect velocity and acceleration?

Yes, time can affect velocity and acceleration. The longer the time interval, the more an object's velocity can change. Similarly, acceleration can increase or decrease over time, depending on the forces acting on an object. For example, a car will accelerate more quickly over a shorter distance (less time) than it would over a longer distance (more time).

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