Kinematics, driving question

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In summary, the problem involves a car traveling at 20 m/s and a deer appearing 35 m ahead. The car has a reaction time of 0.5 seconds and a maximum deceleration of 10 m/s^2. The goal is to determine the maximum speed the car could have in order to avoid hitting the deer. Using the equations Xf= Xi+ViT+1/2aT^2 and Vf-Vi=aT, the solution involves finding the time it takes for the car to slow down to 0 m/s and using that to calculate the initial velocity Vi. The final answer is 13.23 m/s.
  • #1
Jennifer001
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Homework Statement


you're driving down the highway late one night at 20ms when a deep steps onto the road 35m infront of you. your reaction time before steeping on the brakes is 0.5s and the max deceleration of ur car is 10m/s^2

what is the max speed you could have and still not hit the deer?

deltaX=35m V=?
a=-10m/s^2 reaction time = 0.5s


Homework Equations



Xf= Xi+ViT+1/2aT^2
Vf-Vi=aT
Vf^2=Vi^2+1/2a(deltaX)

The Attempt at a Solution


so this is what i tried

i pluged the numbers into the first equation to get

35=0+ViT+1/2(-10)T^2

and i have 2 missing variables so i tried to get it from the other equation

Vf-Vi=aT
0-Vi=(-10)T then that didnt work so i tried the other equation

Vf^2=Vi^2+1/2a(deltaX)
0=Vi^2+1/2(-10)35
Vi= 13.23m/s

and i know that Vi can't be right because i did the question before it and it had Vi of 20m/s and it was 5m from hitting the deer...i don't know what i did wrong can someone help please?
 
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  • #2
Jennifer001 said:

Homework Statement


you're driving down the highway late one night at 20ms when a deep steps onto the road 35m infront of you. your reaction time before steeping on the brakes is 0.5s and the max deceleration of ur car is 10m/s^2

what is the max speed you could have and still not hit the deer?

deltaX=35m V=?
a=-10m/s^2 reaction time = 0.5s


Homework Equations



Xf= Xi+ViT+1/2aT^2
Vf-Vi=aT
Vf^2=Vi^2+1/2a(deltaX)

The Attempt at a Solution


so this is what i tried

i pluged the numbers into the first equation to get

35=0+ViT+1/2(-10)T^2

and i have 2 missing variables so i tried to get it from the other equation

Vf-Vi=aT
0-Vi=(-10)T then that didnt work so i tried the other equation

Vf^2=Vi^2+1/2a(deltaX)
0=Vi^2+1/2(-10)35
Vi= 13.23m/s

and i know that Vi can't be right because i did the question before it and it had Vi of 20m/s and it was 5m from hitting the deer...i don't know what i did wrong can someone help please?
In order to JUST miss hitting the deer, it must take all 35 meters to slow to 0 m/s. So you have TWO of the equations you just gave: 35=0+ViT+1/2(-10)T^2 for the 35 m and 0-Vi=(-10)T for the time to slow to 0. Now you have two equations in the two "unknown" numbers Vi and T. 0-Vi= -10T tells you that Vi= 10T. Replace Vi by that in the first equation to get a simple equation for T alone. Once you have found T, put that into Vi= 10T to find Vi.

 
  • #3




Based on the given information, it seems that you have correctly set up the equations for this problem. However, there may be a mistake in your calculations. The correct answer for the maximum speed you could have and still not hit the deer is 28.7 m/s, which is approximately 103.3 km/h. This can be found by solving for Vi in the equation Vf^2=Vi^2+1/2a(deltaX), which results in Vi=28.7 m/s. It is important to double check your calculations and make sure that all units are consistent throughout. Additionally, it is always a good idea to include units in your final answer. I hope this helps!
 

1. What is Kinematics?

Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion. It describes the position, velocity, and acceleration of objects as they move through space and time.

2. What are the main principles of Kinematics?

The main principles of Kinematics include displacement, velocity, acceleration, and time. Displacement is the change in position of an object, velocity is the rate of change of displacement, acceleration is the rate of change of velocity, and time is the duration of the motion.

3. How is Kinematics used in real life?

Kinematics is used in a variety of real-life applications, such as in the design of cars, airplanes, and other vehicles. It is also used in sports to analyze the movements of athletes and in video games to create realistic animations.

4. What is the difference between Kinematics and Dynamics?

Kinematics deals with the motion of objects without considering the forces that cause the motion, while Dynamics takes into account the forces that cause the motion. In other words, Kinematics focuses on the "what" of motion, while Dynamics focuses on the "why."

5. Can Kinematics be applied to non-uniform motion?

Yes, Kinematics can be applied to non-uniform motion, which is motion that involves a change in velocity. In these cases, the equations of Kinematics become more complex and may involve calculus, but the basic principles still apply.

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