Defining Vectors in Cylindrical Coordinates: Permissible Origin Point?

In summary, Hurkyl explains that a vector in cylindrical coordinates is an extension of polar coordinates and can be represented with a third component z. The end point of a position vector is represented as (r, \theta, z) and can be written using unit vectors (e.g. e_r_o, e_\theta _o, e_z_o). However, it is important to remember to represent addition of these vectors correctly and not just do component-wise addition of their cylindrical coordinates. Hurkyl also clarifies that they have not been promoted from mentor to super mentor.
  • #1
Phymath
184
0
is it leagal to define a vector with respect to the orgin in cylindrical coords? can a position vector to a point such as...(a, pi/4, pi/3) can u define a position vector [tex]<a, pi/4, pi/3>_o, o = (0,0,0)?[/tex]
 
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  • #2
A vector in cylindrical coordinates is just an extension of polar coordinates ([itex]r, \theta[/itex]) in the xy plane where we ad a third component [itex]z[/itex] that corresponds to the regular third rectangular coordinate. Thus a point ([itex]r, \theta, z[/itex]), represents a position vector with end point ([itex]r, \theta, z[/itex]).
 
  • #3
yes that is true but how would you write the vector, with unit vectors (which we know to be dependent to the point the vectors are written from) ie. the first example i wrote has an end point which seems to be the same as the vector with respect to the point (0,0,0) but with unit vectors how would that be expressed (let e_n be unit vector in the nth dimmension) [tex]\vec{r_o} = ae_r_o + \pi /4e_\theta _o + \pi /3 e_z_o [/tex] but isn't e_r_o has no direction cause its refrence is (0,0,0) or does it? is my question
 
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  • #4
You can represent a vector however you like. Just remember you have to represent their addition correctly. (e.g. you cannot just do component-wise addition of their cylindrical coordinates)
 
  • #5
right, thank you
 
  • #6
Hurkyl, were you just promoted from mentor to super mentor?
 
  • #7
Er, no... I'm just mild mannered mathematician Clark Kent...
 

1. What are cylindrical coordinates?

Cylindrical coordinates are a type of coordinate system used in mathematics and physics to describe the position of a point in three-dimensional space. They consist of a distance from the origin (ρ), an angle from the positive x-axis (θ), and a height or elevation (z).

2. How are vectors represented in cylindrical coordinates?

In cylindrical coordinates, vectors are represented as a magnitude and direction in terms of the three coordinate values (ρ, θ, z). This is similar to polar coordinates, but with the addition of a z-coordinate for the vertical direction.

3. What is the relationship between cylindrical and Cartesian coordinates?

Cylindrical coordinates and Cartesian coordinates are related through a set of conversion equations. The x, y, and z coordinates in Cartesian coordinates can be converted to ρ, θ, and z coordinates in cylindrical coordinates using trigonometric functions.

4. How do you calculate the magnitude of a vector in cylindrical coordinates?

The magnitude of a vector in cylindrical coordinates is found using the Pythagorean theorem, where the square of the magnitude is equal to the sum of the squares of the three coordinate values (ρ, θ, z).

5. What is the advantage of using cylindrical coordinates over Cartesian coordinates?

Cylindrical coordinates are especially useful when working with objects that have cylindrical symmetry, such as cylinders or pipes. In these cases, the equations and calculations become simpler and more intuitive in cylindrical coordinates compared to Cartesian coordinates.

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