Why Define a Bound Vector for Position and Velocity?

In summary, Jon explains that the new vector r is necessary to solve the equation for the position vector r because it represents the direction of the greatest rate of increase of the scalar field. He also states that vectors a and v are parallel and that t is the parameter that allows r to move along the line defined by v and a. Lastly, Jon explains that the head of a free vector (vector whose tail starts at the origin) cannot be interpreted as indicating the magnitude of the components of the vector. To visualize the vector velocity, he states that a bound vector must be plotted.
  • #1
jonlg_uk
141
0
When constructing the vector equation for the position vector r (finishing at point P) in the drawing below. Why is it necessary to use a "direction vector", v ? Couldn't one just use vector a and have done with it??

Why do we need to define this new vector r??What is the point.


image004.gif


I would appreciate it if you guys could reply in simple laymans english.


I thank you in advance.

Jon
 
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  • #2
You need to clarify what is known and what you are trying to find.
 
  • #3
Please expand on this. Can you give me an explicit reason for its purpose?
 
  • #4
jonlg_uk said:
When constructing the vector equation for the position vector r (finishing at point P) in the drawing below. Why is it necessary to use a "direction vector", v ? Couldn't one just use vector a and have done with it??

Why do we need to define this new vector r??What is the point.


image004.gif


I would appreciate it if you guys could reply in simple laymans english.


I thank you in advance.

Jon

jonlg_uk said:
Please expand on this. Can you give me an explicit reason for its purpose?

mathman is saying that we do not understand your question. Are the vectors "v" and "a" meant to have the same magnitude and direction? And what is the significance of "The Line"?
 
  • #5
berkeman said:
mathman is saying that we do not understand your question. Are the vectors "v" and "a" meant to have the same magnitude and direction? And what is the significance of "The Line"?

The Line is just a line in 3D space that I wish to find the equation of. the line may represent the direction of the greatest rate of increase of the scalar field. e.g the direction of the greatest increase in electric field.

Vectors a and v are parallel. Therefore and there is a parameter t such that:

eq0030M.gif


and

eq0027M.gif
 
  • #6
Two vectors are parallel if they are multiples of each other

ie [itex]\vec{a}[/itex]= <1,2,3> is parallel to [itex]\vec{b}[/itex]=<2,4,6> and [itex]\vec{c}[/itex]=<3,6,9> and so on

So the parameter t in [itex]\vec{a}[/itex] = [itex]\vec{v}[/itex]t just allows the vector [itex]\vec{r}[/itex] to move along the line, where [itex]\vec{r}[/itex] is the position vector of a point on the line.

When you change the value of t, you change your position the line.
 
  • #7
A vector whose tail (the non-arrow end) doesn't begin at the origin ( a so-called "free vector") has a head that doesn't inform us of the components of the vector. For example if your position at time t0 is (4,5) and your position at time t1 is (6,9) then the algebraic calculation of the change in position is (6-4,9-5) = (2,4). But if you look at the vector whose tail is at (4,5) and whose head is at (6,9) the head of that vector obviously can't be interpreted as indicating (2,4). To have a geometric picture of a vector whose head is (2,4), you must draw a "bound vector". This amounts to "moving" the free vector so its tail is (0,0).

The reason for using bound vectors is to have a clear visualization of the magnitude of the components of the vector.

You can plot a curve showing the 2D path of an object and you can indicate time by making tick marks on that curve. The object also has a vector velocity. If you want to visualize that velocity clearly, you need to draw the path of a vector whose head informs you of the velocity. To do that, you must plot the value of a "bound" vector indicating the velocity.
 

1. What is a direction vector?

A direction vector is a mathematical representation of a direction in space. It is a vector that has a magnitude of 1, and its direction is determined by the angle it makes with the positive x-axis. It is commonly used in computer graphics and physics to represent the direction of motion or orientation of an object.

2. Why use a direction vector instead of just specifying an angle?

Using a direction vector allows for more flexibility and precision in defining a direction. With an angle, there is ambiguity in the direction because an angle can have multiple representations (e.g. 45 degrees or 225 degrees). A direction vector, on the other hand, has a unique representation and can be easily manipulated using vector operations.

3. How is a direction vector calculated?

A direction vector can be calculated using trigonometric functions. For example, to calculate a direction vector with an angle of 45 degrees, we can use the cosine and sine functions to find the x and y components of the vector, respectively. The resulting vector would be (cos(45), sin(45)), which simplifies to (0.707, 0.707).

4. What are the benefits of using a direction vector?

Using a direction vector allows for easier manipulation of direction in mathematical operations. It also provides a standardized representation of direction that eliminates ambiguity. Additionally, direction vectors can be used to calculate dot and cross products, which are useful in physics and computer graphics.

5. Can direction vectors be used in 3D space?

Yes, direction vectors can be used in 3D space. In this case, the vector will have three components (x, y, and z) and will represent a direction in three-dimensional space. This is useful in applications such as 3D graphics and navigation systems.

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