Understanding the role of e in continuous growth and decay: A visual approach

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In summary, e is a mathematical constant that shows up in continuous growth and decay, similar to how pi is a constant that shows up in circular symmetry. It is the core/invariant/canonical version of exponential growth and decay functions and is necessary for the scale to remain constant. It can be visualized in various scenarios, such as compounding interest and the intensity of light in water, but it is not always intuitive and may require understanding of boundary conditions in calculus.
  • #1
autodidude
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I'm failing to understanding why e shows up in continuous growth and decay. I've read the BetterExplained article, watched the KhanAcademy videos and read about it in Morris Kline's calculus book (which gives a somewhat better explanation than most for intuition).

I think I get it in terms of compounding interest - say if you have $1 which gains 100% interest over some period t and it's compounded at every instant (so 100/n is the % gain at each instant), then the amount you'll have at the end of the period is e.

But I can't visualize this for other things, for example, this question:

The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)
 
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  • #2
autodidude said:
I'm failing to understanding why e shows up in continuous growth and decay.
Same reson [itex]\pi[/itex] keeps showing up when you handle circles or anything involving circular symmetry.

But want a way of visualizing it - eg. pi is the distance you travel if you have a wheel diameter 1 and you roll it one complete revolution along the ground.

The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)
That doesn't look right ... take care with your boundary conditions.

Your equation is easier to understand in the following form:[tex]L=L_0 e^{-x/\bar{x}}: \bar{x}=\frac{\ln(2)}{18}[/tex] ... that [itex]\bar{x}[/itex] is the depth by which the light would vanish if the fall-off were linear.

Here's the bit you need:
When [itex]x=\bar{x}[/itex], the light is 1/e times what it was at the surface.

(That is 0.36788 - about a third.)
 
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  • #3
Simon Bridge said:
eg. pi is the distance you travel if you have a wheel radius 1 and you roll it one complete revolution along the ground.

Wouldn't that be 1/2 revolution for pi?
:)
 
  • #4
gah: diameter = 1. So edited.
 
  • #5
Simon Bridge said:
Same reson [itex]\pi[/itex] keeps showing up when you handle circles or anything involving circular symmetry.

But want a way of visualizing it - eg. pi is the distance you travel if you have a wheel diameter 1 and you roll it one complete revolution along the ground.

Is there a way to visualise the same thing for e for something other than compounding interest? For that, at 100% interest, it doesn't look hard to derive e intuively (like in the KhanAcademy videos) but when it comes to other things, I find it a bit more abstract

Simon Bridge said:
That doesn't look right ... take care with your boundary conditions.

Your equation is easier to understand in the following form:[tex]L=L_0 e^{-x/\bar{x}}: \bar{x}=\frac{\ln(2)}{18}[/tex] ... that [itex]\bar{x}[/itex] is the depth by which the light would vanish if the fall-off were linear.

Here's the bit you need:
When [itex]x=\bar{x}[/itex], the light is 1/e times what it was at the surface.

(That is 0.36788 - about a third.)

Doesn't it? I'm quite certain the text gave the same answer. I'm also not sure what boundary conditions are.
 
  • #6
The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)

me said:
That doesn't look right ... take care with your boundary conditions.

Doesn't it? I'm quite certain the text gave the same answer.
If it does then it is wrong. The relation given, L=exp(1/18ln(0.5)x), has L(0)=1 ... you really want to take some care making the negative explicit in the exponent too otherwise a casual reader will think you mean that intensity increases exponentially with depth.
I'm also not sure what boundary conditions are.
Then you are missing a fundamental idea in calculus - you cannot solve differential equations without them.

if L(x) is the intensity of light distance x below the surface, then L0=L(0) is the intensity of light at the surface (x=0). That is a boundary condition.

You start with [tex]\frac{dL}{dx} = kL[/tex]... then you can write[tex]\int\frac{dL}{L}=\int kdx \Rightarrow \ln|L| = kx + c[/tex]... notice the arbitrary constant of integration? This constant is determined by applying the boundary condition ... namely that L(0)=L0 ... which means that [itex]c=\ln|L_0|[/itex].

-------------

You know how when you've rolled a unit diameter wheel all the way round once, then the wheel has traveled exactly pi units along the ground?

The equivalent for your under-water light example is this: make [itex]\bar{x}[/itex] your unit for depth ...

The light at the surface is e times brighter than the light at unit depth.

If you start out under water, going up by one unit makes the light e times brighter.
 
  • #7
I'm failing to understanding why e shows up in continuous growth and decay
An exponential function only has the same scale as its derivative when it is e^x, just as a sinusoid function only has the same scale as its derivative when it is sin(x).
So e^x is a kind of the core/invariant/canonical version of exponential growth/decay functions.
 
  • #8
I wondered about saying that ... :) it boils down to symmetry - which is why I used the pi analogy instead. Of course we don't have to pick base e for all our exponentials do we? For things that involve half-lives, for instance, wouldn't base 2 be a more natural choice?
 
  • #9
Simon Bridge said:
I wondered about saying that ... :) it boils down to symmetry - which is why I used the pi analogy instead. Of course we don't have to pick base e for all our exponentials do we? For things that involve half-lives, for instance, wouldn't base 2 be a more natural choice?

Might as well use [tex]\tau[/tex]
 
  • #10
@Dens: do you mean base ##\tau## is as good as base 2, or do you mean that mean life" is a more natural way to describe time-decay stuff than half-life?
 
  • #11
First, as has already been said, all bases are equivalent: [itex]a^x= b^{log_b(a^x)}=b^{x(log_b(a)}[/itex]- only the multiplier is changed. e is convenient because the derivative of [itex]e^x[/itex] is just [itex]e^x[/itex] itself while the derivative of [itex]a^x[/itex] is [itex]ln(a)a^x[/itex].

It is easy to show that
[tex]\frac{da^x}{dx}= \lim_{h\to 0}\frac{a^{x+h}- a^x}{h}= a^x\left(\lim_{h\to 0}\frac{a^h- 1}{h}\right)[/tex]
so that the "intuitive" meaning of e is that it is the number that makes that last limit equal to 1.

Alternatively, one can define [itex]ln(x)= \int_1^x dt/t[/itex] and define e to be ln(1).
 
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  • #12
Simon Bridge said:
if L(x) is the intensity of light distance x below the surface, then L0=L(0) is the intensity of light at the surface (x=0). That is a boundary condition.


You start with [tex]\frac{dL}{dx} = kL[/tex]... then you can write[tex]\int\frac{dL}{L}=\int kdx \Rightarrow \ln|L| = kx + c[/tex]... notice the arbitrary constant of integration? This constant is determined by applying the boundary condition ... namely that L(0)=L0 ... which means that [itex]c=\ln|L_0|[/itex].


Oh...I think that's I know as initial condition...

-------------
Simon Bridge said:
You know how when you've rolled a unit diameter wheel all the way round once, then the wheel has traveled exactly pi units along the ground?

The equivalent for your under-water light example is this: make [itex]\bar{x}[/itex] your unit for depth ...

The light at the surface is e times brighter than the light at unit depth.

If you start out under water, going up by one unit makes the light e times brighter.

But then why e? How would you visualise the 'growth' of the light (this may end up going in circles!)
 

What is "e" and why is it important in mathematics?

"e" is a mathematical constant approximately equal to 2.71828. It is important in mathematics because it is the base of the natural logarithm and has many applications in calculus, probability, and growth models.

What is the intuitive understanding of "e"?

The intuitive understanding of "e" is that it represents the growth rate of continuously compounding interest. In other words, if you invest 1 dollar at 100% interest compounded continuously, after 1 year you will have approximately 2.71828 dollars, which is "e".

How is "e" related to the concept of limits?

"e" is related to the concept of limits because it is the limit of (1 + 1/n)^n as n approaches infinity. This limit is important in calculus and is used to define the natural logarithm function.

How is "e" used in probability and statistics?

"e" is used in probability and statistics to model continuous growth and decay processes, such as radioactive decay or population growth. It is also used in the normal distribution, which is a commonly used probability distribution in statistics.

What are some real-world applications of "e"?

Some real-world applications of "e" include compound interest, population growth and decay, radioactive decay, and modeling natural phenomena such as the spread of diseases or the growth of bacteria. It is also used in engineering, physics, and economics to model various continuous processes.

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