What is the geometric interpretation of the vector triple product?

In summary, the vector triple product, Ax(BxC), is a vector that is normal to both A and BxC, and lies in the plane defined by B and C. It is linear in all three vectors and has a geometric interpretation in geometric algebra as projecting A onto the plane of B and C, then rotating it 90 degrees in the direction from C to B. This interpretation is independent of the right hand rule and holds in arbitrary dimensions.
  • #1
echandler
21
1
The interpretation of the vector product is the area of the parallelogram with sides made up of a and b and the scalar triple product is the volume of the parallelpiped with sides a, b, and c, but what is the interpretation of the vector triple product. Is it just simply the area of the parallelogram with sides p and c, where p = a x b, or is it something else that can't really be visualized?

Thanks in advance.
 
Physics news on Phys.org
  • #2
echandler said:
The interpretation of the vector product is the area of the parallelogram with sides made up of a and b and the scalar triple product is the volume of the parallelpiped with sides a, b, and c, but what is the interpretation of the vector triple product. Is it just simply the area of the parallelogram with sides p and c, where p = a x b, or is it something else that can't really be visualized?

Thanks in advance.

The triple product Ax(BxC) is another vector:

The vector triple product, Ax(BxC) is a vector, is normal to A and normal to BxC which means it is in the plane of B and C. And it is linear in all three vectors.

http://ocw.mit.edu/ans7870/18/18.013a/textbook/HTML/chapter05/section06.html
 
  • #3
A few observations I find interesting:
  • Note that the answer is completely independent of the right hand rule: the left hand rule would give just the same answer. This is a good clue that we're dealing with a real vector, and not a pseudovector (which is really a disguised bivector).
  • The cross product only makes sense in 3 dimensions, but the "vector triple product" makes perfect sense in arbitrary numbers of dimensions. If we're in more than 3 dimensions, the 3 vectors involved actually form a basis for their own 3-dimensional subspace. The cross product you'd use is the one defined in that subspace. Neat!

To get a geometric interpretation, we can rewrite this in geometric algebra. We'll end up with a more direct formula, which incidentally uses no cross products at all.

Here is the double cross product rewritten in geometric algebra (derivation omitted):
[tex]
a \times (b \times c) = -a \rfloor (b \wedge c)
[/tex]
Let's break this down.

[itex](b \wedge c)[/itex] is a "bivector"; call it [itex]B[/itex]. It's an area element in the [itex]bc[/itex] plane, oriented from [itex]b[/itex] to [itex]c[/itex].

[itex]a \rfloor B[/itex] is the "left contraction" of [itex]a[/itex] onto [itex]B[/itex] -- kind of like a dot product. Basically, it does the following:
  1. Projects [itex]a[/itex] onto the plane of [itex]B[/itex]
  2. Rotates it 90 degrees in the direction of [itex]B[/itex], i.e., from [itex]b[/itex] to [itex]c[/itex]
And of course, there's a minus sign, so the net effect is like a 90 degree rotation in the opposite sense.

So that's what [itex]a \times (b \times c)[/itex] means: project [itex]a[/itex] onto the [itex]bc[/itex] plane, then rotate it 90 degrees in the direction from [itex]c[/itex] to [itex]b[/itex]. Nice and direct -- no fumbling with awkward right hand (or left hand!) rules.
 

What is the geometric interpretation of the vector triple product?

The vector triple product is a mathematical operation that takes three vectors as input and produces a new vector as output. Its geometric interpretation involves the concept of cross products and the relationship between the three input vectors.

How is the vector triple product calculated?

The vector triple product is calculated by taking the cross product of two of the input vectors, and then taking the dot product of that result with the third input vector. The resulting vector is perpendicular to the plane formed by the original three vectors, and its magnitude is equal to the product of the magnitudes of the three input vectors multiplied by the sine of the angle between the two cross product vectors.

What are some real-world applications of the vector triple product?

The vector triple product has several applications in physics, engineering, and computer graphics. It is commonly used in mechanics to calculate torque and angular momentum, and in electromagnetism to determine the magnetic force on a moving charged particle. In computer graphics, it is used to calculate the orientation of 3D objects and to create realistic lighting effects.

Can the vector triple product be used to find the area of a parallelogram?

Yes, the vector triple product can be used to find the area of a parallelogram. The magnitude of the vector triple product is equal to the area of the parallelogram formed by the three input vectors, and its direction is perpendicular to the plane of the parallelogram.

Are there any limitations to the geometric interpretation of the vector triple product?

While the geometric interpretation of the vector triple product is useful in many applications, it is limited to three-dimensional vector spaces. It also assumes that the three input vectors are linearly independent, meaning that none of them can be expressed as a linear combination of the other two. Finally, it is important to note that the vector triple product is not commutative, meaning that the order of the input vectors matters in the calculation.

Similar threads

  • Linear and Abstract Algebra
Replies
33
Views
825
  • Linear and Abstract Algebra
Replies
9
Views
197
  • Precalculus Mathematics Homework Help
Replies
5
Views
571
  • Linear and Abstract Algebra
Replies
3
Views
1K
Replies
27
Views
1K
  • Linear and Abstract Algebra
Replies
9
Views
573
  • Linear and Abstract Algebra
Replies
32
Views
4K
  • Linear and Abstract Algebra
Replies
1
Views
1K
Replies
4
Views
697
  • Other Physics Topics
Replies
2
Views
3K
Back
Top