Proving 0=1: Where to Start?

  • Thread starter Natasha1
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In summary, factorial is a mathematical operation that represents the number of ways a set of objects can be arranged. When n is a positive integer, n! = n(n-1)(n-2)...(3)(2)(1). The question of 0! = 1 is often debated, but it is most commonly defined as 1 due to the existence/uniqueness theorem for the gamma function. This definition also allows for easier extension to include 0 and other non-integer values.
  • #1
Natasha1
493
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I was asked to prove 0! = 1?

Where do I start?

Is this possible? Any hints welcome... :cry:
 
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  • #2
What is your definition for factorial?

(This is usually something that's included in the definition though sometimes not explicitly)
 
  • #3
Well 3! is 3x2x1 = 6
2! is 2x1= 2
1! is 1x1 = 1 but 0?? haven't got a clue
 
  • #4
It's a definition that 0! is 1. If your teacher wishes for elucidation point them to these forums: there are plenty of reasons given in them. At best you can justify why 0!=1 is the most sensible option.
 
  • #5
  • #6
You can easily check (using integration by parts), that the following
[tex]
n! = \int^\infty_0 dt\, t^n e^{-t} \equiv \Gamma (n+1),
[/tex]
is true whenever n is a positive integer 1, 2, 3, etc. This integral is the definition of the so called gamma function [tex] \Gamma (z) [/tex], and I would encourage you to check what I have said thus far. Now, since the gamma function reproduces the standard factorial for integer n, we could equivalently define the factorial to be this integral for integer n. However, this definition is nice because it immediately allows us to define the "factorial" of many more numbers, including zero. Using the definition above, what would [tex] 0! [/tex] be?

You can also compute [tex] 0! [/tex] hueristically by using [tex] n! = n(n-1)! [/tex], but this way still requires you to somehow extend your definition of factorial in order to be rigorous.

It boils down to a definition any way you slice it.
 
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  • #7
Physics Monkey said:
You can easily check (using integration by parts), that the following
[tex]
n! = \int^\infty_0 dt\, t^n e^{-t} \equiv \Gamma (n+1),
[/tex]
is true whenever n is a positive integer 1, 2, 3, etc. This integral is the definition of the so called gamma function [tex] \Gamma (z) [/tex], and I would encourage you to check what I have said thus far. Now, since the gamma function reproduces the standard factorial for integer n, we could equivalently define the factorial to be this integral for integer n. However, this definition is nice because it immediately allows us to define the "factorial" of many more numbers, including zero. Using the definition above, what would [tex] 0! [/tex] be?
You can also compute [tex] 0! [/tex] hueristically by using [tex] n! = n(n-1)! [/tex], but this way still requires you to somehow extend your definition of factorial in order to be rigorous.
It boils down to a definition any way you slice it.

Well, hmmm :rolleyes: . Given that there is an existence/uniqueness theorem for the gamma function, specifically the Bohr-Mollerup Theorem, one might say that the 'only' proper definition of 0! is 1. For the gamma funtion is the only function that interpolates the factorial and that is log-convex for postive arguements, has the functional equation [itex]\Gamma (z+1)=z\Gamma (z)[/itex], and such that [itex]\Gamma (1)=1[/itex]. But who cares about log-convexity anyway? :wink:
 
  • #8
Factorials represent combinations of a set of objects. so 2 objects can be ordered 2 different ways, 3 objects can be ordered 6 different ways, etc... Matt is right 0! is defined as 1. Maybe you can entertain your teacher with this.

A: x! = (x) (x-1) (x-2) ... (x-(x-2)) (x-(x-1))
B: (x-1)! = (x-1) ((x-1)-1) ((x-1)-2) ... ((x-1)-((x-1)-2)) ((x-1)-(x-2))

B / A = (x-1)! / x! = 1 / x

for x = 1, B / A = 1

B / A = 0! / 1! = 0! / 1
 
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  • #9
0 objects can be ordered precisely 1 ways

Arman_AAT_Khos said:
Factorials represent combinations of a set of objects. so 2 objects can be ordered 2 different ways, 3 objects can be ordered 6 different ways, etc... Matt is right 0! is defined as 1.

Do you mean: 0 objects can be ordered precisely 1 ways, and hence 0!=1 ?

And it's permutations, not combinations, right?
 
  • #10
Factorial only states the number of ways the entire set (all elements) can be arranged, the different possibilities, or combinations. For instance, if you have three keys in a hat, red=r, green=g, blue=b, there are six ways you can take them out; rgb, rbg, gbr, grb, brg, bgr. The arrangement of the set

Careful not to confuse it with Permutation and Combination, which involve arrangements of elements taken out of the set.

So yes, (ordered or unordered) there is 1 way to order 0 objects.
 
  • #11
That works.
 

1. How can 0 equal 1?

It is mathematically impossible for 0 to equal 1. This is because 0 is a number that represents nothing or the absence of quantity, while 1 is a number that represents a single unit or quantity. Therefore, the two values cannot be equal.

2. What is the significance of proving 0=1?

Proving that 0=1 has no real-world significance. It is only used as an example in mathematical proofs to demonstrate the importance of logical reasoning and the consequences of incorrect assumptions or statements.

3. Can you really prove 0=1?

No, it is not possible to prove 0=1. It is a false statement that goes against the basic principles of mathematics. Any proof claiming to show that 0=1 is inherently flawed or incorrect.

4. Where do you start when trying to prove 0=1?

When attempting to prove 0=1, you must first understand the basic properties of numbers and how they relate to each other. This includes the concept of addition, subtraction, and multiplication, as well as the properties of zero and one. From there, you can use logical reasoning and mathematical equations to show why 0 cannot equal 1.

5. Why is it important to understand the difference between 0 and 1?

Understanding the difference between 0 and 1 is crucial in mathematics because these numbers have unique properties and play a significant role in many mathematical concepts and operations. Confusing or equating 0 with 1 can lead to incorrect solutions and flawed reasoning in mathematical problems.

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