Unlock the Solution to Score Player Performance in Team Game

  • Context: Undergrad 
  • Thread starter Thread starter arcnets
  • Start date Start date
  • Tags Tags
    Game performance
Click For Summary

Discussion Overview

The discussion revolves around developing a scoring system for player performance in a team-based game where players face off in rounds until one team is entirely eliminated. Participants explore various scoring models and their implications, considering factors such as player survival, strength of opponents, and the potential application of game theory.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One proposed scoring model is based on the number of rounds a player survives.
  • Another model suggests scoring should account for the number of active enemies faced during survival, emphasizing the importance of player endurance against stronger opponents.
  • A further refinement proposes that scores should be adjusted based on the strength of the enemies faced, potentially using a divisor for consistency.
  • Some participants suggest looking into existing scoring systems from other competitive games, such as Chess, to inform the scoring model.
  • There is a suggestion that the problem could be framed within game theory, possibly as a zero-sum game, although some participants express limited familiarity with the theory.

Areas of Agreement / Disagreement

Participants express differing views on the nature of the game and the appropriateness of various scoring systems. There is no consensus on a definitive scoring solution, and the discussion remains open to multiple interpretations and models.

Contextual Notes

Participants note that the scoring models depend on assumptions about player strength and the nature of the competition, which may not be fully articulated. The implications of game theory on the scoring system remain unresolved.

Who May Find This Useful

Readers interested in game design, scoring systems in competitive environments, or applications of game theory may find this discussion relevant.

arcnets
Messages
493
Reaction score
0
Hi all,
this may seem a bit martial or militaristic, but remember it's just a model for a mathematical process that I'm interested in.

OK. Imagine you have a game (or fight) where 2 teams oppose each other. The exact nature of the game is not important. However, the game has several rounds, and in each round every player faces all the players of the other team as enemies. The result of each round is one player getting knocked out, meaning he has to leave the game. This means, of course, that a team loses when all its players are knocked out, and the other team wins.

OK, easy up to here. But imagine, when the game is over, you want to give a score to each player.

(1) You could say "A player's score is the number of rounds he survived."

(2) But then you think again. Imagine one team has only one strong player. So all the others get knocked out very quickly, but the strong one, on his own, withstands the enemy team for a long time. Surely this must be honored. So let's say "A player's score is the sum of the numbers of active enemies in every round he survived."

(3) Now you might think again, and say: If a player survives against strong enemies, that must be honored more than if he survived against weak enemies. So let's say "A player's score is the sum of scores of active enemies in each round he survived, divided by a proper number to make it consistent."

Now my questions:
1) Is there a solution to this?
2) Can this solution be reached by iteration, as hinted above?
 
Physics news on Phys.org
I suggest looking up the details on some other scoring systems, like that of Chess.

The way you describe your game, it's not a team game, all of the competition is done individual, just with groups of players put together to form a logical unit... so the scoring systems from 1 on 1 games would make sense for your purposes.


Hurkyl
 
Originally posted by Hurkyl
so the scoring systems from 1 on 1 games would make sense for your purposes.

Yes Hurkyl I agree, but could you please explain what '1 on 1 games' are and how this solves my problem?
 
This problem could be written up as a problem in game theory. It sounds like it could be a zero sum game too, as a win for player one is a loss for player two, or they could both draw. I suggest looking up some work on game theory, and taking a lok at how it all works, I am not all that familiar with the theory myself.
 

Similar threads

  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 9 ·
Replies
9
Views
6K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 24 ·
Replies
24
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 131 ·
5
Replies
131
Views
13K
  • · Replies 3 ·
Replies
3
Views
2K