Internet & Games: +ve or -ve Impact on Society?

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Discussion Overview

The discussion revolves around the impact of the internet and video games on society, exploring both positive and negative aspects. Participants consider various perspectives, including psychological implications, social interactions, and the balance between online and offline activities.

Discussion Character

  • Debate/contested
  • Conceptual clarification
  • Exploratory

Main Points Raised

  • Some participants express nostalgia for outdoor activities before the rise of the internet and video games, questioning whether this shift has a positive or negative impact on society.
  • One participant suggests that the issue may be more pronounced in developed countries, though they acknowledge a lack of responses to support this view.
  • A participant seeks psychological insights on the topic, indicating a desire to understand the mental effects of gaming and internet use.
  • Another participant argues that the internet is not inherently negative, viewing it as a global community that can empower children, despite concerns about exposure to inappropriate content.
  • Concerns are raised about the potential negative effects of internet access on children, with some participants sharing personal experiences of how they navigated internet use as teenagers.
  • Self-control is highlighted as a crucial factor in managing time spent on the internet and gaming, with some participants advocating for balance rather than outright restriction.
  • One participant emphasizes the importance of exercise and physical activity, suggesting that mental focus is enhanced when the body is in shape.

Areas of Agreement / Disagreement

Participants express a range of views, with no clear consensus on whether the impact of the internet and video games is predominantly positive or negative. Multiple competing perspectives are presented, reflecting differing personal experiences and beliefs.

Contextual Notes

Participants acknowledge the complexity of defining what constitutes positive or negative impacts, suggesting that these terms may vary based on individual perspectives and experiences. There is also recognition of the need for self-regulation and balance in internet and gaming use.

Moni
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I've seen that before internet or video games boys and girls played in the fields...and enjoyed with friends with go out for a walk in the sea shore or took trip to any nice journey!

But now in these days...they are busy in the world of Computer games and Internet...

Then what do you think? Is this going to give +ve or -ve impact on the society ?
 
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Hmm...as I thought it may be just may be the problem of the 1st world countries...but as there is not much response then I may be wrong
 
Hi! I am going to write an article about it...So, I really need to consult it with you :smile:

Can you say something about it from the point of view of Psychology?
 
Hi Moni,

I am not an expert at psychology, but computer games and the internet are certainly the craze in my country. Take me for example; I hardly ever do any outdoor activities anymore. The problem is worse for other teens that I know of: they spend practically ALL their time playing the phenomenal Neopets and another new game (I can't remember the name) at internet cafes (it only costs US$0.6 here an hour). I cannot believe that they willingly throw away so much of their time doing these things that are so hopelessly mind-wasting, but I guess the same happens all around the world.
 
I've seen that before internet or video games boys and girls played in the fields...and enjoyed with friends with go out for a walk in the sea shore or took trip to any nice journey!
Ah yes, fields. Horrible places. Hotbeds of political extremism, filled with criminals, drug addicts, child molestors, socialists... I think we are all aware this is a bit of an idealised view.

Is this going to give +ve or -ve impact on the society ?
But we must again ask the standard question: what is +ve and -ve in this case?

Consider what the internet is. It is not a monster, subverting our children's minds. It is rather a global community, and instant access to the psyche of the technologically significant world. It just so happens that this psyche is filled with porn and spam.

Giving children access is in the end a good thing, as it empowers them to understand the world they are in, or will be in control of. And to change it for the better.

And again, what is time-wasting? I do not characterise PF as time wasting. Is not wandering fields also time wasting - who after all can feature field-wandering on their cv? In a way the decline of some traditional entertainments simply demonstrates their failure to compete with more modern forms. And a lack of exercise may also simply characterise the lack of emphasis the modern world puts on physical condition in the first place.

Maybe.
 
Then what do you think? Is this going to give +ve or -ve impact on the society ?
Well, I still see a lot of girls and boys going out and being with friends, etc., but maybe not to the extent they used to. I think the internet is good, but not for kids. I don't advocate kids using the internet... I've seen what kids (even older kids, 14 years old, etc.) look at on the internet, and even with high parental control, they see and read things they shouldn't be reading. From that aspect, I think it's bad. BUT, when I first got the internet, I was 14 years old, and all I checked were Formula 1 websites while my mom sat beside me -- so I never used it like my cousin's kids do (they use google and all that sort of stuff, god knows what they see on there..) In a way it's bad, but in a way it's also good, like this forum and other such helpful sites. I guess it's all about intentions. As for spending a lot of time on the internet and not participating in social life like they used to before there was the internet, I'd say it still depends on the person. I for one spend a lot of time on the internet, and yes it IS harmful in many ways (not writing my papers, etc.), but at the same time I learn a lot (although sometimes irrelevant to what I'm majoring in).

As for computer games, again, I think it's all about self-control. I could spend all day long in front of my computer playing NHL 2004, but I don't, and I wouldn't let my kids play for hours on the computer. All one needs is some balance in order to get the good from both.
 
I think internet games and things along that nature are completely fine. I play way to much. Probably any professional would tell me its unhealthy. However I go to school, eat, sleep, get good amounts of exercise and keep up good marks. On top of that I'm happy so I think hey I want to sit on the computer 4 hours in a row or longer I can go for it.

The trick is people need to know when to quit themselves not be forced to quit. Sometimes I let computer get in the way of homework but not often. I think the issue is people haven't been taught where to draw the line. They have been forced too and when their parents weren't or aren't around they don't work on anything important.

I definitely think people need to get more exercise but its also not encouraged enough especially in the school system. I've had our gym closed in a cheap underhanded attempt to get us to watch some thing in the theatre. Its not the physical health I think that's important but I think your mind focuses better with your body in shape too. Sort of like a in sync thing.
 

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