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Frictionless Rolling Motion |
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| Jun26-06, 07:15 PM | #1 |
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Frictionless Rolling Motion
I want to make a simple game, where you have a space ship with thrusters on the left and right. Firing one at a time both spins and propels the ship.
The problem is that, in physics 1000, we always assumed our rolling motion was on a surface, allowing us to relate the linear speed to the rotational speed. Initially I thought I would just ignore the fact that both types of motion would apply, but I then figured the sum of rotational and linear energy had to stay constant (subtracting out work done, of course). So I guess it boils down to: if I have an object with moment of inertia I and apply a forward impulse a distance R to the right, how will it react? |
| Jun26-06, 11:52 PM | #2 |
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i assume the object is free in space.
it really depends on the surface where the impulse is applied and the orientation between them. the force vector component pointing to the center of mass will acceleration the object linearly. while the other component will cause the object the rotate around the center of mass. |
| Jun26-06, 11:56 PM | #3 |
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And keep in mind that in the absence of friction, there will be no rolling. That's caused by a spherical or cylindrical object with forward momentum along with friction on the top or bottom. Without friction, it will just slide.
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| Jun27-06, 08:00 AM | #4 |
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Frictionless Rolling Motion |
| Jun27-06, 10:21 AM | #5 |
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Yes, I know both of those things. I suppose I didn't make it clear I meant in free space, and that the force was being applied like so (o = object, /\ = force, -- = weightless arm):
o--/\ So, given that any net force will accelerate the center of mass, do I really just ignore the fact that it will cause rotation while calculating the linear acceleration (remember this is a computer program)? |
| Jun27-06, 10:32 AM | #6 |
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| Jun27-06, 04:11 PM | #7 |
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Take this system for example: Code:
m = 1
I = 1
r = 1
<
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\/--+--/\
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>
So you're saying this system will have a linear motion identical to one of the same mass that has an engine directly in the center, like so: Code:
m = 1 | --+--< | |
| Jun27-06, 04:15 PM | #8 |
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You are supplying an impulse not a force over a distance to the rigid body. It is the same effect as translation and rotation, but your two cases would require different size rockets, because as you correctly pointed out, the rotation and translation require more energy to the system. It would be the sum of the two energies. |
| Jun27-06, 04:22 PM | #9 |
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| Jun27-06, 04:24 PM | #10 |
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What I am saying is that if you want to fire an off center rocket, it will cause a rotation and a linear translation.
If you put that a rocket at the COM and fire it, you will only get a linear translation. Because you have no rotation, the energy of the system is purely translational. This means the rocket motor needs to provide less thrust to produce this same linear translation (in terms of energy). I gota run, get a pro like Doc Al to explain what I have probably confused you with <sorry>.
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| Jun27-06, 04:31 PM | #11 |
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| Jun27-06, 04:52 PM | #12 |
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o--/\ it's like rowing a boat with one oar, you'll just go round in circles. If you have this configuration: o--o/\ or should I say this o--o /\ it'll be more like a canoe. |
| Jun27-06, 06:16 PM | #13 |
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I'll respond to your earlier post shortly. |
| Jun27-06, 06:59 PM | #14 |
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[tex]\int \vec{F}\cdot \,d\vec{s}[/tex] In the second case the object doesn't rotate, thus the force remains constant. In this case, the acceleration of the cm is constant. All work goes into translational kinetic energy. Note that the displacement of the point of application of the force is identical to the displacement of the cm. In both cases the work done equals the change in total kinetic energy. The difference, as you apparently realize, is that in the first case you need to move the force through a greater distance to move the cm than you do in the second case. (That added work, of course, becomes the rotational kinetic energy.) Note that the linear acceleration of the cm is the same in both cases. (As I said originally: The linear acceleration of the cm is given by the applied force via Newton's 2nd law.) Let me know if any of this is unclear. |
| Jun28-06, 11:23 AM | #15 |
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I think I understand where the difference is coming from. The engine is moving a greater distance than the center of mass in the rotating case, meaning more work can be done. I'll calculate them seperately, given this information. so far so good: |
| Jun28-06, 12:17 PM | #16 |
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| Jun28-06, 01:43 PM | #17 |
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If it is, then a object rotating while it's center of mass is at rest does not have any energy? but if you add up all the kinetic energy of individual particles, the energy is NON-ZERO. |
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