Calculating dA for Moment of Inertia of a Circle

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Discussion Overview

The discussion revolves around calculating the differential area element (dA) for the moment of inertia of a circle, specifically addressing the integration methods and coordinate systems used in the process. Participants explore both Cartesian and polar coordinates in the context of moment of inertia calculations.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant states that the moment of inertia (I) can be expressed as I = ∫ y² dA and questions how to derive dA for a circle, emphasizing that it is not a derivation of the area A = πr².
  • Another participant explains that dA represents an "element of area" and describes the process of calculating a two-dimensional integral by partitioning the region into small rectangles, suggesting a reduction to a one-dimensional integral.
  • A different participant suggests that the discussion should focus on dA in polar coordinates, noting that this approach simplifies problems with circular symmetry.
  • One participant provides the polar coordinate expression for dA as rdrdθ and demonstrates how to calculate the area of a circle using this method.
  • Another participant asks for clarification on the integration limits used in a double integral approach, specifically why the limits are set between -r and r.
  • Further questions arise about determining the maximum and minimum values of y and x during integration.
  • A participant discusses the integration of sin²(x) and its contribution to obtaining π in the context of the moment of inertia calculation.
  • Another participant confirms the correctness of the integration steps and expresses satisfaction with the progress made in the discussion.

Areas of Agreement / Disagreement

Participants express various methods and approaches to calculating dA and the moment of inertia, indicating that multiple competing views remain. There is no consensus on a single method or interpretation of dA.

Contextual Notes

Some participants highlight the importance of coordinate systems in simplifying calculations, while others raise questions about the assumptions and limits used in integration, indicating potential areas of confusion or misunderstanding.

ShawnD
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The moment of inertia (I) for something is

[tex]I = \int y^2 dA[/tex]

How do I get dA for a circle?
Here is what dA should look like for moment of inertia:
http://myfiles.dyndns.org/pictures/circle_dA.png

dA in this case is NOT a derivation of [tex]A = \pi r^2[/tex]. Doing that will give you the polar moment of inertia (J) which is completely different.


If the integration was done correctly, the answer you get should be

[tex]I = \frac{\pi r^4}{4}[/tex]
 
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[itex]dA[/itex] is an "element of area", much like [itex]dx[/itex] is an "element of length".

A two dimensional integral is computed by the limit of a two dimensional Riemann sum; but instead of partitioning an interval into arbitrarily small intervals, you partition your region into arbitrarily small rectangles.

In other words, an element of area is an infinitessimally small rectangle. So, it cannot span the entire width of your disk1!


However, notice that the integrand is the same at every point along a horizontal line. So, adding up [itex]y^2 dA[/itex] for all of the rectangles in a row is the same as adding up [itex]L y^2 dy[/itex] where L is the width of the element you drew in your picture (and is a function of y), and that allows you to collapse the problem to a 1-d integral.


Or, if you don't like thinking ahead, you can simply brute force it:

[tex] \int_{-r}^r \int_{-\sqrt{r^2-y^2}}^{\sqrt{r^2-y^2}} y^2 \, dx \, dy[/tex]


Hurkyl

1: Your shape is a disk, not a circle, because the interior is part of your shape.
 
Hurkyl was completely correct but I think what ShawnD meant to say was not "dA for a circle" but "dA in polar coordinates".

Doing problems with a circular symmetry, as in finding the area of a circle or finding the moment of inertia of a circle about a diameter, is most often easier in polar coordinates.

The "dA" in polar coordinates is "rdrdθ".

Finding the area of a circle of radius R is trivial in polar coordinates: it is [tex]\int_{r=0}^R\int_{\theta=0}^{2\pi}rdrd\theta= \{\int_{r=0}^R rdr\}\{\int_{\theta=0}^{2\pi}d\theta\}= 2\pi\(\frac{1}{2}R^2}= \pi R^2[/tex]

The moment of inertia about the x-axis is
[tex]\int_{r=0}^R\int_{\theta=0}^{2\pi}y^2 rdrd\theta[/tex]
and, since y= r sinθ, that is
[tex]\int_{r=0}^R\int_{\theta=0}^{2\pi}r^3 sin^2\theta drd\theta[/tex]
[tex]=\{\int_{r=0}^R r^3 dr\}\{\int_{\theta=0}^{2\pi}sin^2\theta d\theta\}[/tex]
 
Originally posted by Hurkyl
Or, if you don't like thinking ahead, you can simply brute force it:

[tex] \int_{-r}^r \int_{-\sqrt{r^2-y^2}}^{\sqrt{r^2-y^2}} y^2 \, dx \, dy[/tex]

Can you explain a little more how you came up with this? I've only taken 1 calculus course ever and it didn't go into details about how double integrals work or how to just make equations.

Why does it have to be integrated between -r and r?
 
What's the biggest and smallest y can be?
Once you've chosen y, what's the biggest and smallest x can be?
 
Originally posted by HallsofIvy

[tex]=\{\int_{r=0}^R r^3 dr\}\{\int_{\theta=0}^{2\pi}sin^2\theta d\theta\}[/tex]

This one looks like it's getting very close... but how can I get a [itex]\pi[/itex] in there?
 
sin(x)^2=.5-.5cos(2x), wanneer je dit naar x integreert krijg je .5x-.25sin(2x). Over de grenzen 0 tot 2pi geeft alleen de .5x term een bijdrage, en wel de benodigde pi.
 
Originally posted by da_willem
sin(x)^2=.5-.5cos(2x), wanneer je dit naar x integreert krijg je .5x-.25sin(2x). Over de grenzen 0 tot 2pi geeft alleen de .5x term een bijdrage, en wel de benodigde pi.

Not that I can speak Dutch (or Flemmish) but the translation into English is probably:

[tex]\sin^2(x)=.5-.5cos(2x)[/tex], if I then integrate with respect to [tex]x[/tex] I get [tex].5x -.25\sin(2x)[/tex]. With the limits [tex]0[/tex] to [tex]2\pi[/tex] the [tex].5x[/tex] term contributes the necessary [tex]\pi[/tex]
 
Thanks everybody. It works now :smile:.
 

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