Thrust & Pressure: Physics Simulation for Hovercrafts

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Discussion Overview

The discussion revolves around creating a physics simulation for thrust-based hovering vehicles, specifically hovercraft designs. Participants explore concepts related to thrust, equilibrium, and altitude control in the context of simulating realistic behavior in a controlled environment.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant expresses difficulty in achieving a realistic simulation where the craft reaches equilibrium instead of floating indefinitely when thrust exceeds weight.
  • Another participant suggests that the atmosphere's pressure and density gradient affects the thrust-to-weight ratio and equilibrium altitude, indicating that a 1.01 thrust-to-weight ratio may allow the craft to ascend to a certain height before dropping back to equilibrium.
  • A suggestion is made to implement an altitude control system to manage thrust based on the difference between desired and actual altitude, proposing a simple formula for thrust adjustment.
  • A participant raises a question about the relevance of ground effect in the context of hovercraft and whether it applies similarly to fixed-wing aircraft.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the best approach to simulate thrust and equilibrium, and multiple views on altitude control and the effects of atmospheric conditions are presented.

Contextual Notes

There are limitations regarding the assumptions made about atmospheric conditions and the specific behavior of thrust at different altitudes, which remain unresolved in the discussion.

Who May Find This Useful

This discussion may be useful for individuals interested in physics simulations, hovercraft design, and the dynamics of thrust and altitude control in engineering applications.

Nemos
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Hi there.
I am trying to create a realistic physics simulation for testing thrust based hovering vehicle designs and i am stuck.

I understand basic physics like moment of inertia and forces and the like but thrust is something i am having trouble with.
Currently if i place a vertical thruster at each corner of a rectangular craft, when the thrust force overcomes the weight of the craft it just kind of floats streight up forever.
As it is, the thrust force is just a variable being incremented and added to the rest of the force calculations.
The thrusters are supposed to be propeller style things expelling air at high speed.

The main problem is that i expected the craft to reach an equallibrium for a given amount of thrust rather than just floating on out into space. There is a huge hole in my knowledge of physics here and if you can provide any links to good resources or have any comments of your own, i would be most grateful for any help.
 
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Originally posted by Nemos
Currently if i place a vertical thruster at each corner of a rectangular craft, when the thrust force overcomes the weight of the craft it just kind of floats streight up forever.
As it is, the thrust force is just a variable being incremented and added to the rest of the force calculations.
The thrusters are supposed to be propeller style things expelling air at high speed.

The main problem is that i expected the craft to reach an equallibrium for a given amount of thrust rather than just floating on out into space.
There is an equilibrium altitude, the problem is that the atmosphere is (depening on your definition) about 450,000 feet high, so the pressure/density gradient isn't very steep on the scale of a tabletop experiment. It may well be that a 1.01 thrust:weight ratio at sea level will take your craft to 1,000 feet before it drops to 1.00. The loss of thrust with altitude, however, is different for every engine.
 
You will need to model an altitude control system.

If you don't mind oscillation about the desired point, something as simple as:

Thrust = (desired-actual)/desired * Full_Thrust

may do the trick.
 
Hi there.
Thanks for you input chaps.

Very helpful indeed.

I will try some of this out tonight now that i have some idea of what should be going on.

Thanks again.:0)
 
Would ground effect be a factor as well, or is that a factor only applicable to fixed-wing aircraft? I once watched a show on hovercraft and vertical takeoff craft on the history channel and believe it was mentioned but forget in what context.

Cliff
 

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