Excellent, TALewis!
I was inspired to take the analysis a step further..
A typical choice of frictional modeling is:
[tex]\vec{F}_{fr}=-k||\vec{v}||\vec{v}[/tex]
Since this yields a coupled system of non-linear diff eqs., it must probably be solved by numerical means.
However,somewhat surprisingly, by assuming a slightly different frictional law, we can solve for the range exactly!
Let:
[tex]\vec{F}_{fr}=-k_{x}|v_{x}|v_{x}\vec{i}-k_{y}|v_{y}|v_{y}\vec{j}[/tex]
That is, we use an uncoupled system in the component velocities.
SOLUTION OF VERTICAL EQUATION OF MOTION:
1. First phase: Going up
We have [tex]v_{y}\geq{0}[/tex] so:
[tex]-g(1+\frac{k_{y}v_{y}^{2}}{mg})=\dot{v}_{y}[/tex]
We make the substitution:
[tex]u=\sqrt{\frac{k_{y}}{mg}}v_{y}[/tex]
Rearranging, integrating and utilizing the initial condition [tex]v_{y}(0)=v_{y,0}[/tex]
we gain:
[tex]v_{y}(t)=\sqrt{\frac{mg}{k_{y}}}{tan(tan^{-1}(\sqrt{\frac{k_{y}}{mg}}v_{y,0})-\sqrt{\frac{k_{y}g}{m}}t)[/tex]
The maximum height is therefore gained at [tex]t=t_{1}[/tex]
[tex]t_{1}=\sqrt{\frac{m}{k_{y}g}}tan^{-1}(\sqrt{\frac{k_{y}}{mg}}v_{y,0})[/tex]
By integration, and using the relation [tex]y(0)=0[/tex] we gain:
[tex]y(t)=\frac{m}{k_{y}}ln(\frac{\cos(tan^{-1}(\sqrt{\frac{k_{y}}{mg}}v_{y,0})-\sqrt{\frac{k_{y}g}{m}}t)}{\cos(tan^{-1}(\sqrt{\frac{k_{y}}{mg}}v_{y,0}))})[/tex]
We may then find the maximum height:
[tex]y_{max}=\frac{m}{2k_{y}}ln(1+\frac{k_{y}}{mg}v_{y,0}^{2})[/tex]
2. Phase 2: Going down
Clearly the vertical equation of motion may be written as:
[tex]-g(1-\frac{k_{y}}{mg}v_{y}^{2})=\dot{v}_{y}[/tex]
In this case, we arrive at the following expression for the velocity (we have chosen t=0 to represent the time at [tex]y_{max}[/tex]) :
[tex]v_{y}(t)=-\sqrt{\frac{mg}{k_{y}}}Tanh(\sqrt{\frac{k_{y}g}{m}}t)[/tex]
This yields the expression for the height in the downward phase:
[tex]y(t)=\frac{m}{k_{y}}ln\gamma(t), \gamma(t)=\frac{\sqrt{1+\frac{k_{y}}{mg}v_{y,0}^{2}}}{Cosh(\sqrt{\frac{k_{y}g}{m}}t)}[/tex]
Hence, the total time passed when the ground is reached again,T, is:
[tex]T=t_{1}+\sqrt{\frac{m}{k_{y}g}}Cosh^{-1}(\sqrt{1+\frac{k_{y}}{mg}v_{y,0}^{2}})[/tex]
It's worthless, though, since the expression for the frictional force is probably dependent on the choice of coordinates..
