Register to reply

Calculate wheel torque based on known Weight, wheel size, acceleration data ?

by soundengineer
Tags: acceleration, based, data, size, torque, weight, wheel
Share this thread:
soundengineer
#1
Jan30-09, 10:16 AM
P: 33
I'm trying to calculate Wheel torque in ft/lbs

things I know
Weight lbs or kg
Wheel Diameter inches or meters
acceleration data (I know how fast this wheel is spinning in MPH/kph/meters per second)and I know how much it changes over a given amount of time(meaning I know its going from "MPH1" to "MPH2" in "x" amount of time
I can also get any other data needed

basically I have a vehicle that I am supposed to calculate the torque at the wheels
and I have no Idea of how to get there...
Phys.Org News Partner Physics news on Phys.org
Physicists discuss quantum pigeonhole principle
First in-situ images of void collapse in explosives
The first supercomputer simulations of 'spin?orbit' forces between neutrons and protons in an atomic nucleus
tiny-tim
#2
Jan30-09, 11:07 AM
Sci Advisor
HW Helper
Thanks
tiny-tim's Avatar
P: 26,160
Hi soundengineer!

ok, you have mass and radius, so you can work out moment of inertia

you also have angular velocity and angular acceleration

what equation(s) do you know connecting torque and moment of inertia with angular acceleration?
rcgldr
#3
Jan30-09, 11:11 AM
HW Helper
P: 7,033
Average acceleration = (mph2 - mph1) / (time period)
I'll use english units:

let t = time period in seconds (or fraction of second)

Average acceleration = (hour / 3600 sec) (5280 feet / mile) (mph2 - mph1) / t (sec)

Average force (lb) = mass of car x (average acceleration)
Average force (lb) = (slug / 32.174 lbf) x (weight of car (lbf)) x (average acceleration)

Average speed (mph) = (mph1 + mph2) / 2

Average power (horsepower) = (average force (lb)) x (average speed (mph)) / 375

Average torque = Average force (lb) times effective radius of tire (ft)

Effective circumference can be measured by driving over a thin strip of water and measuring the distances between strips of water left by the tire. Effective radius is this disance / (2 pi). Slip ratio will reduce the effective radius, perhaps by another 1% or so.

soundengineer
#4
Jan30-09, 11:38 AM
P: 33
Calculate wheel torque based on known Weight, wheel size, acceleration data ?

Quote Quote by tiny-tim View Post
Hi soundengineer!

ok, you have mass and radius, so you can work out moment of inertia

you also have angular velocity and angular acceleration

what equation(s) do you know connecting torque and moment of inertia with angular acceleration?
um...thats why I am asking...
cause I dont know...

I'm actually looking for what formula I need to use.....
I really dont know any of the formulas...

using google....
When I look up the Moment of Inertia I get

I = k? * Mass * Radius^2



but I have no Idea what K is supposed to be..

angular velocity is difference in angle/difference in time in radians/second


and angular acceleration is difference in angular velocity/difference in time


where I get lost is the units used...and any conversions that need to happen...

so Torque = Moment of Inertia * Angular Acceleration


can somebody show me units I need to use

T = (k? * Mass * Radius^2)* ((∆angle2/∆time2)-(∆angle1/∆time1)]/(Time2-time1))?

is my math right? or did I mess that one up?
rcgldr
#5
Jan30-09, 11:47 AM
HW Helper
P: 7,033
Assume angular inertias are much less than linear inertia of the car to make this simpler and ignore them. Unless you hook up the car to a dyno and do a "coast" measurement, it will be difficult to determine of the angular inertias of flywheel, drivetrain, wheels and this will include friction losses. I'm not sure how engine angular inertia could be calculated since there is significant internal aerodynamic drag in the crankcase.
tiny-tim
#6
Jan30-09, 12:09 PM
Sci Advisor
HW Helper
Thanks
tiny-tim's Avatar
P: 26,160
Hi soundengineer!

(have an alpha: α and a theta: θ and a tau: τ and an omega: ω )
Quote Quote by soundengineer View Post
using google....
When I look up the Moment of Inertia I get

I = k? * Mass * Radius^2

but I have no Idea what K is supposed to be..
k is a constant which is different for different shapes

for the values, see http://en.wikipedia.org/wiki/List_of_moments_of_inertia (and preferably, learn the common ones for the exams! )

Uesful tip: don't google! use PF, or use wikipedia
I'm actually looking for what formula I need to use.....
I really dont know any of the formulas...

so Torque = Moment of Inertia * Angular Acceleration
That's the formula!

(it's the rotating version of good ol' Newton's second law F = ma becomes τ = Iα )
can somebody show me units I need to use
what's the difficulty?

torque is force times distance = mass times distance squared per time squared,

moment of inertia is mass times distance squared,

angular acceleration is radians per time squared.
soundengineer
#7
Jan30-09, 12:10 PM
P: 33
Quote Quote by Jeff Reid View Post
Assume angular inertias are much less than linear inertia of the car to make this simpler and ignore them. Unless you hook up the car to a dyno and do a "coast" measurement, it will be difficult to determine of the angular inertias of flywheel, drivetrain, wheels and this will include friction losses. I'm not sure how engine angular inertia could be calculated since there is significant internal aerodynamic drag in the crankcase.
trying to calculate this all after all forces have been accounted for....
dont care about theoreticals...

all other forces = 0
all I want is math to do final result of what my vehicles actual force is...meaning I dont even care about gearing or anything...
soundengineer
#8
Jan30-09, 12:47 PM
P: 33
what's the difficulty?

torque is force times distance = mass times distance squared per time squared,

moment of inertia is mass times distance squared,

angular acceleration is radians per time squared.
ok...now I'm confused again

(Mass in LBS) * (Distance in radians?)^2 / (time in Seconds)^2



cause angular acceleration is in radians...
do I have to convert back to feet?

would it be easier to never convert to radians? just keep it in ft the whole way?

I guess where I'm having the issue is with the angular acceleration part casue it doesnt match the units of the other stuff in the equation..


and you say Moment of Inertia is Mass * Distance.... but the equation is M*R^2
is R not the Raduis of my drum(the Wheel)
the wheel is on a shaft that holds the weight of the vehicle...so the weight of the vehicle is essentialy the weight that my tire has to push...so my Drum is my vehicle weight..
tiny-tim
#9
Jan30-09, 01:29 PM
Sci Advisor
HW Helper
Thanks
tiny-tim's Avatar
P: 26,160
Quote Quote by soundengineer View Post
ok...now I'm confused again

(Mass in LBS) * (Distance in radians?)^2 / (time in Seconds)^2
ah, now i see the problem

no, distance is always in feet, even when you're doing angular stuff

and angle is in radians, which are dimensionless (just ordinary numbers, like π).

so angular acceleration, for example, has units of radians per second-squared, and dimensions of 1/time-squared.
and you say Moment of Inertia is Mass * Distance.... but the equation is M*R^2
No, I said "moment of inertia is mass times distance squared"
soundengineer
#10
Jan30-09, 01:56 PM
P: 33
so let me walk through this....
I will need some help...

I'll say my data says my tire is 26" Diameter...circumference of 40.84" or 3.403333 ft
My vehicle weight is 3900lbs which is what I'm calling my wheel weight
My data says
sample 1
0 seconds
100MPH
Sample 2
1 Second
109 MPH

so I have a Difference in time of 1 sec.
I have a difference in velocity of 9mph/sec
9mph converted to ft/sec = 13.2ft/sec


what do I do next?
I know somehow I need to work in angular acceleration and velocity...
but I cant figure out how....

sorry...I'm so confused for some reason...maybe just data overload


please help me step through this...


Register to reply

Related Discussions
Whats my best formula to use to calculate Horsepower or Torque from acceleration data General Physics 5
Translating velocity and angle into wheel speed (for a two wheel robot) Differential Equations 4
I invented a card game based on the 'wheel' Fun, Photos & Games 4
Weight and Wheel (Linear and Angular Acceleration) Introductory Physics Homework 2
Wheel size and speed help General Physics 9