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intro to differential forms |
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| Aug24-03, 12:23 PM | #52 |
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intro to differential forms
let me just check my understanding real quick on the tensor product.
So dx and dy are 1-forms. They are also linear functionals. So how does dx and dy operate on a vector? Is it the same as the derivative? dx(x)=1 or dx(x^2)=2x? I am not quite sure I get that... And then with the tensor product (which is why I asked the above question) could I go like dxdy(x,y)=1*1=1? or dxdy(y,x)=0? Do I have the right idea here? |
| Aug27-03, 02:11 AM | #53 |
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| Oct2-03, 12:30 AM | #54 |
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Great thread everyone. Here is a quick example of calculating with forms. In general, the value of a form is the value of the determinant of the matrix formed by the vectors that define it. Consider the wedge sum of two one forms:
α/\β ≡ 1/2 (α⊗β - β⊗α) Hey, does anyone know how I can create sub- and superscripts here, I noticed html is off, I can't finish this post othewise? Any info would be appreciated. |
| Oct2-03, 04:04 PM | #55 |
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Use brackets [ , ] instead of < , >. Otherwise just the same.
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| Oct4-03, 03:16 PM | #56 |
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Thanks, I am going to start again. In general, the value of a form is the value of the determinant of the matrix formed by the vectors that define it. Consider the wedge sum of two one forms:
α/\β ≡ 1/2 (α⊗β - β⊗α) and consider the two one-forms in expanded form: α ≡ α1e1 + α2e2 + α3e3 β ≡ β1e1 + β2e2 + β3e3 and remember these rules for the bases of forms: ei /\ ej = - ej /\ ei (reversing order reverses sign) ei /\ ei = 0 (wedge summing a basis form by itself annihilates it) so: α/\β = 1/2 ((α1e1 + α2e2 + α3e3) ⊗ (β1e1 + β2e2 + β3e3) - (β1e1 + β2e2 + β3e3) ⊗ (α1e1 + α2e2 + α3e3)) = (α1β1 e1 /\ e1 + α1β2 e1 /\ e2 +α1β3 e1 /\ e3 +α2β1 e2 /\ e1 +α2β2 e2 /\ e2 +α2β3 e2 /\ e3 +α3β1 e3 /\ e1 +α3β2 e3 /\ e2 +α3β3 e3 /\ e3) - (β1α1 e1 /\ e1 + β1α2 e1 /\ e2 +β1α3 e1 /\ e3 +β2α1 e2 /\ e1 +β2α2 e2 /\ e2 +β2α3 e2 /\ e3 +β3α1 e3 /\ e1 +β3α2 e3 /\ e2 +β3α3 e3 /\ e3) which reduces to, by virtue of the rules above: (α1β2 - α2β1) e1 /\ e2 + (α2β3 - α3β2) e2 /\ e3 + (α3β1 - α1β3 )e3 /\ e1 Which is isomorphic to the cross product, but not quite the same thing - the wedge sum of two one forms produces a two-form, wheras the cross product produces a scalar - the cross product is the Hodge star dual of the wedge sum of two one-forms. |
| Dec15-03, 06:26 PM | #57 |
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I can see the literal curvature of the parabola, and the literal flatness of the x axis ([tex]\mathbb{R}^1[/tex]) if I view them in the context of the x-y plane, but I don't see how you can characterize such a thing in 1-D, and such characterization seems to be in the spirit of this thread. Here's my problem: I can't see the fundamental difference between the parabola and the real number line as 1-D manifolds. Both have 1 dimension (another concept I don't quite understand, but I'll defer that until later). I don't see what more you can say without a metric, or at least a coordinatization. If I choose to label the points on the parabola by the arclength along the parabola from the origin (which is, IMO, the most natural way to do it), then how would I know it was curved? Alternatively, how would I know to label points using their x values to show the curvature, when, for the sake of purity, I should not be appealing to any x axis in some x-y plane? In other words, how do I know that the parabola imbeds itself in the x-y plane as a parabola instead of a straight flat line, without already knowing that it was, in fact, a parabola in the x-y plane. |
| Dec15-03, 06:30 PM | #58 |
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"a1+a2+a3+...=0" to be: "a1=0, a2=0, a3=0, ...?" |
| Dec15-03, 06:39 PM | #59 |
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-v is defined as (-1)v where (-1) is a member of the field? Isn't this rather trivial? I'm assuming you mean to require an additive inverse for your vector space (or "abelian group" or whatever you called it). IM very HO, this could be reworded to: "for every vector, v, there is a vector, vinv, such that: v + vinv = 0. This is the existence of an inverse." Shankar has the more indicative notation, using the kets, to include the minus sign inside the ket, to distinguish it from a literal negative sign as a multiplication by (-1). |
| Dec15-03, 06:53 PM | #60 |
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| Dec15-03, 07:01 PM | #61 |
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| Dec16-03, 07:41 AM | #62 |
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the only reason i brought it up was to convince people why the notions we learned in R3 just won t work for a general manifold. R3 is a vector space, and that is what i meant by calling it flat (no metric involved). you can add points in the manifold to each other if it is flat. tangent vectors to the manifold can also be thought of as living in the manifold itself if it is flat. neither of these things is true if the manifold is not a vector space, and so that s all i meant. |
| Dec16-03, 07:47 AM | #63 |
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for abelian groups, i think its pretty harmless. it is trivially easy to show that (-1)v=vinv |
| Dec16-03, 07:55 AM | #64 |
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you can choose any basis you like, as long as you can make sure that it is actually a basis (linearly independent, etc). with the choice i made above this was easy to check. this notion does not generalize to other metrics: the metric is not defined between vectors and covectors. some books use an inner product type notation, but i dislike this a lot. |
| Dec16-03, 07:56 AM | #65 |
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a 1D manifold cannot have any intrinsic curvature, but for other reasons. |
| Dec16-03, 06:12 PM | #66 |
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| Dec16-03, 06:57 PM | #67 |
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we are discussing differentiable manifolds (pregeometry manifolds, as you say) in this thread. it was you who brought up the issue about the parabola and the line being the same, and so i only mentioned that to make that discussion a little clearer. the problem with choosing a basis is that there are many equally good bases to pick from, and there is no "best" basis, so sticking to only one is unnatural. but once i have made this unnatural choice, there is a best choice for the basis of the dual space, which i describe above. |
| Dec16-03, 07:23 PM | #68 |
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This all strikes me as funny for some reason. A circle is a 1D manifold, and it is curved in the sense that walking along the circle in a constant direction eventually leads you back over your own footsteps. Of course, that definition of "curved" is not mathematically sound.
At the same time, there's no way for a 1D creature who lives on the circle to do any experiments to determine if there is or is not curvature. The only figures he can draw is his 1D space are lines and points, and his lines will always have the same length, no matter which direction he draws them... I suppose I accept the fact that a 1D curve has no intrinsic curvature, but it bugs me somehow. - Warren |
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