Understanding the Cosine Formula for Vector Multiplication in 3D Space

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Discussion Overview

The discussion revolves around the cosine formula for vector multiplication in 3D space, specifically the dot product of vectors and the geometric interpretation of this relationship. Participants explore the mathematical proof of the formula and its application in higher dimensions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant expresses confusion about the proof of the dot product formula, seeking resources for deeper understanding.
  • Another participant suggests that the dot product can be understood as the length of the projection of one vector onto another, supported by geometric reasoning.
  • A participant shares a mathematical approach to proving the formula in 2D but finds the extension to 3D challenging, indicating a struggle with the complexity of the proof.
  • One participant describes a geometric method to visualize the dot product in 3D, suggesting that the problem can be reduced to a 2D scenario.
  • Another participant mentions the Cauchy-Schwarz inequality as relevant for understanding vector relationships in higher dimensions.
  • A participant acknowledges the Cauchy-Schwarz inequality but indicates it does not clarify the specific angle relationship in 3D, requesting a proof for the angle between vectors in that context.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the proof of the cosine formula for vector multiplication in 3D. There are multiple competing views on how to approach the problem, with some focusing on geometric interpretations and others on algebraic proofs.

Contextual Notes

Participants express uncertainty regarding the transition from 2D to 3D proofs and the implications for higher dimensions. The discussion highlights the complexity of proving the angle relationship between vectors in three-dimensional space.

bezgin
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a.b= a(x) * b(x) + a(y) * b(y) + a(z) * b(z)
and this is equal to a*b*cosm
where a and b is the magnitude of the vectors in space and m is the angle between them.

I really wonder why this equation is true. I couldn't find the proof anywhere and the teacher didn't show it, he only wrote the formula.

I am a really fanatic of proving such theorems; if you can advise me a book that might catch my interest, I'd be glad.
 
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[itex]\vec a \cdot \vec b[/itex] is basically the length of the projection of [itex]\vec b[/itex] onto [itex]\vec a[/itex] and simple geometry establishes it.
 
Well, it might look simple for you but I can't mathematically prove it on my own. Even in 2 dimensions, it's hard. Let us take two vectors u(a,b) and w(c,d). According to the formula cos [arccos(a/sqrt(a^2+b^2)) - arccos(c/sqrt(c^2+d^2] = (a*c + b*d) / sqrt[(a^2+b^2) * (c^2+d^2)]

From this line, it looks like I've managed to do the 2 dimension proof, the 3 dimensions seem to be impossible. More than 3? It's completely another issue.
 
Last edited:
Here's one way to view it.

Suppose you have two vectors. Place the tail of one (say B) at the head of the other (A). Now extend vector A by drawing a dashed line from its head. This line makes an angle (say theta) with vector B.

Now move along the dashed line until you find a point at which the line from that point to the tip of B is at right angles to the dashed line. The segment of the dashed line from the tip of A to this point is the projection of B onto A and it's length is B cos(theta). Multiply that length by the length of A and you have the scalar or dot product.

The problem in 3 dimensions actually reduces to the two dimensional problem since any two vectors in 3D space are coplanar so you can carry out the calculation on this two dimensional plane.
 
For higher, dimensions, it's best to prove the Cauchy-Schwarz inequality:
[tex]\frac{|\vec{a}\cdot\vec{b}|}{||\vec{a}||||\vec{b}||}\leq1[/tex]
 
I proved the schwarz inequality during the lesson but it doesn't help me comprehend the formula for the 3-d dimensions. The schwarz inequality only show us that the result of the equation is within the range of cosine function. (-1 and 1) Can someone prove that the angle between the vectors u(a,b,c) and w(x,y,z) is equal to arccos[(a*x+b*y+c*z)/(sqrt((a^2+b^2+c^2) * (x^2+y^2+z^2))]
 

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