Building Roller Coasters in RCT & Physics: Sum of PE & KE

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SUMMARY

The discussion focuses on calculating the sum of potential energy (PE) and kinetic energy (KE) for roller coasters in Roller Coaster Tycoon (RCT) using physics principles. The formulas provided are PE = mgh and KE = 1/2 mv², with the assumption of no friction. Participants emphasize that the total energy (PE + KE) remains constant, allowing for the determination of KE at various points on the coaster by rearranging the equation. Key insights include converting speed from mph to m/s for accurate calculations and the possibility of canceling mass to simplify computations.

PREREQUISITES
  • Understanding of basic physics concepts, specifically potential energy and kinetic energy.
  • Familiarity with the formulas PE = mgh and KE = 1/2 mv².
  • Knowledge of unit conversion, particularly between mph and m/s.
  • Experience with Roller Coaster Tycoon (RCT) testing mode for speed measurements.
NEXT STEPS
  • Research how to convert speed from mph to m/s for accurate energy calculations.
  • Explore methods to simplify energy calculations by canceling mass in the equations.
  • Learn about the effects of friction and boosters on roller coaster energy dynamics.
  • Investigate advanced physics simulations in RCT for more complex coaster designs.
USEFUL FOR

This discussion is beneficial for physics students, game designers, and enthusiasts of Roller Coaster Tycoon who are interested in applying physics principles to enhance their coaster-building skills.

listera
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Does anyone know anything about building roller coasters on Roller Coaster Tycoon? We have to build them in Physics and I'm stuck on finding the sum of PE and KE for the model.
 
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What information do you have to work with? PE is mgh: mass time g (acceleration due to gravity) times height. KE is 1/2 mass time speed squared. Of course, assuming no friction (and not taking into accout work done to lift the coaster up a slope), PE+ KE is a constant.
 
I believe if you go into the testing mode for the coaster it tell you the speed in mph of the coaster... not sure if you can change it into m/s or something but if not you may want to convert manually for KE Calculations. Or you can cheat... again assuming no friction like HallsofIvy pointed out KE + PE = constant number so just wait until the coaster reaches the top where it is not moving then

[tex]KE_i + PE_i =constant[/tex]

let the constant = X

[tex]\frac{1}{2}mv^2 + mgh =constant[/tex]
but KE goes to zero because of lack of velocity

so then you know KE anywhere on the coaster assuming no breaking, boosters, or friction

to find KE anywhere else on the coaster just do

X - mgh = KE

but you may realize that if you know the KE then you will know the velocity as well

[tex]X - mgh = \frac{1}{2}mv^2[/tex]

[tex]\frac{2(X-mgh)}{m}=v^2[/tex]

[tex]\sqrt{\frac{2(X-mgh)}{m}}=v[/tex]

remeber everything needs to be in meters for height

also there is a way you can cancel out mass... try to figure this out it makes calculations quicker.
 

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