Rotation, friction and size (mass/radius?)

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SUMMARY

The discussion focuses on creating a physics-based game called "spin the banana" using Flash, where the player applies force to a disk-shaped object (the banana). Key equations needed include those for calculating friction based on mass, gravitational acceleration (g), and a dimensionless friction constant. Additionally, the momentum can be determined by multiplying mass and acceleration, while torque requires integration over the disk's surface. These equations are essential for accurately simulating the rotation of the object.

PREREQUISITES
  • Understanding of basic physics concepts, specifically rotational dynamics.
  • Familiarity with Flash game development tools.
  • Knowledge of friction coefficients and their application in physics.
  • Basic calculus for integrating torque over a surface.
NEXT STEPS
  • Research equations for rotational motion in physics.
  • Learn about calculating friction in physics, particularly static and kinetic friction.
  • Explore Flash ActionScript for game physics implementation.
  • Study torque calculations and their applications in rotational dynamics.
USEFUL FOR

This discussion is beneficial for game developers, physics enthusiasts, and students in game design courses who are interested in implementing realistic physics simulations in their projects.

DaceDace
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Basically, I am looking to create a simple physics game in flash for my game design course called "spin the banana" where the player sets the force which is then applied to the banana (imagining the banana is just a disk-shaped object to keep it simple) taking into account the friction and the size of the banana (radius of the disk?).

I'm competent with numbers when given an equation to work with so I just need an equation or set of equations to help me work out the rotation of a spinning object using the friction, size of object and force (and anything else I may need to add into complete the equations).

Thanks for any help.
 
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Friction between what and what?
Force between what and what, applied where and how long?

If your banana slides on some solid surface (similar to curling), friction can be calculated with the mass, g and a dimensionless constant of the friction. For the momentum, just multiply that stuff, for torque, it might need an integration over the surface of the disk (which has to be done once, afterwards you get some parameter which you can use).
 

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