Max height of a projectile equal to range?

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Discussion Overview

The discussion revolves around determining the angle necessary for the range of a projectile to equal its maximum height, given a specific velocity of 53.1 m/s. Participants explore the mathematical relationships between projectile motion parameters, including height, range, and launch angle.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • Steve expresses confusion about how to set the equations for maximum height and range equal to find the launch angle.
  • One participant proposes an angle of 63.43 degrees, providing a detailed derivation using kinematic equations.
  • Another participant challenges this angle, suggesting that the time used for maximum height and range may have been incorrectly assumed to be the same, leading to a different angle of 76 degrees based on their calculations.
  • This participant also notes that if the assumption of symmetry in projectile motion is neglected, the angle of 63.43 degrees could be derived, but emphasizes the importance of correctly accounting for the time to reach maximum height.
  • Steve acknowledges the clarification and expresses understanding regarding the calculations and the implications of the angles discussed.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correct angle, as two different angles (63.43 degrees and 76 degrees) are proposed based on differing assumptions and interpretations of the equations.

Contextual Notes

The discussion highlights potential limitations in assumptions about time in projectile motion and the importance of distinguishing between maximum height and range calculations.

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Hey, I'm having a problem determining the angle necessary for
the range of a projectile to equal the max height given the velocity
of the projectile. (the velocity is 53.1m/s)

I'd imagine it's necessary to set the equation for max height
equal to the range? Either way, I'm dumbfounded on how exactly
to obtain the angle of the projectile to have max height = range.

Any help would be greatly appreciated [I'm just a beginning
Physics nerd!]
-Steve
 
Last edited:
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Is the answer 63.43 degrees?

I used these equations:

vox*t = voy*t - .5gt^2
vf = voy + at
with a = -g [due to gravity being negative]
vf = voy - gt
0 = voy - gt
since final velocity at peak height is zero
t = voy/g

Then subsitute:

2(vox*voy/g) = 2(voy^2/g) - g*(voy^2/g^2)
2vox*voy = 2voy^2 - voy^2
2vox*voy = voy^2
2vox = voy
2 = voy/vox

and since voy = v*sin theta
vox = v*cos theta

then 2 = v*sin theta/v*cos theta
v's cancel

2 = sin theta/ cos theta
and since tan = sin/cos
2 = tan theta

arc tan 2 = theta
which is 63.43 degrees

Is that right?

Anyone?
 
I got a different answer. You may have accidently used the same time for both max height and range!

vy= v0 sin(θ)- gt= 0 at max height to
t= v0 sin(θ)/g .

Also y= v0 sin(θ)t- g/2 t2 is the height so the maximum height is (v02/g) sin2(θ)- (v02/2g)sin2(θ)= (v02/2g)sin2(θ).

x= v0 cos(θ)t so the range is v0 cos(θ)(2v0 sin(&theta)/g) (Notice the "2". Since we are neglecting air resistance, the motion is symmetrical. The projectile hits the ground in TWICE the time it takes to get to its maximum height.)
Range= (2 v02/g)sin(&theta)cos(&theta).

Setting range equal to maximum height,

(2 v02/g)sin(&theta)cos(&theta)= (v02/2g)sin2(θ).


v0 cancels (initial speed is not relevant!). We can also cancel the "g" terms. θ= 0 is an obvious solution: if we fire at angle 0 both maximum height and range are 0! Assuming sin(θ) is not 0, we can divide both sides of the equation by that and have

1/2 sin(θ)= 2 cos(θ) or tan(θ)= 4 so θ= 76 degrees.

(If you neglect the fact that the projectile hits the ground again in twice the time to max height, you get tan(θ)= 2 and that gives your answer.)
 
Ahh, that makes perfect sense now! I thought I had the angle wrong, as it was a rather small angle [and the range and max height were not the same].

Thanks!
-Steve
 

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