Where to Find Comprehensive Turbo Assembly Language Resources?

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SUMMARY

The discussion focuses on locating comprehensive resources for Turbo Assembly language, specifically for DOS applications. Users mention the challenges in finding up-to-date reference materials since Borland Turbo Assembler has not been actively supported for over 15 years. Recommendations include searching for resources on the Borland Community Museum, which offers antique software for free download. Additionally, the use of INT 10 for graphics drawing in assembly programming is highlighted as a key technique for creating visual elements in DOS applications.

PREREQUISITES
  • Understanding of Turbo Assembler and its historical context
  • Familiarity with DOS programming concepts
  • Knowledge of assembly language syntax and commands
  • Basic graphics programming principles using INT 10
NEXT STEPS
  • Research the Borland Community Museum for Turbo Assembler resources
  • Study the use of INT 10 for graphics in Turbo Assembly
  • Explore tutorials on creating DOS applications with Turbo C
  • Investigate assembly language programming techniques for game development
USEFUL FOR

This discussion is beneficial for programmers, particularly those interested in retro computing, assembly language enthusiasts, and developers working on DOS applications or game development using Turbo Assembler.

cyeokpeng
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Can anyone show me how to get good reference materials for Turbo Assembly language for DOS applications? Any complete reference tutorial websites or reference books woul be sufficient.

I have been googling and yahooing but still cannot find one good reference.
Thanks.
 
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Actually, I need to do a project on creating a game board with game pieces on it. The game rules and requirements are not required to be implemented in the assembly program.

First of all, I need to use INT 10 to draw graphics lines, since it looks much neater compred to using ASCII characters to draw. If I am not wrong, I need to loop usingthe jmp command to draw pixels over and over again until the conditions in CX register matches the number stored in another register. But even with helppc, I do not understand how to use the Interrupt 10 for drawing graphics.

Thanks!
 

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