Totally Lost (Free Fall Distance)

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SUMMARY

The discussion centers on the kinematic equation for free fall distance, specifically the formula d=1/2 gt². A user grapples with understanding the necessity of squaring time in calculations related to an arrow shot upwards at 50 m/s. They initially arrive at correct answers for height calculations (125m and 105m) without using the squared term, leading to confusion. Other participants clarify that while the user’s results coincidentally match, neglecting the squared term can yield incorrect outcomes in different scenarios, emphasizing the importance of adhering to the formula for consistent results.

PREREQUISITES
  • Understanding of kinematic equations in physics
  • Familiarity with free fall concepts and gravitational acceleration
  • Basic algebra skills for manipulating equations
  • Knowledge of units of measurement in physics (meters, seconds)
NEXT STEPS
  • Study the derivation and applications of the kinematic equation x=v₀t + 1/2at²
  • Learn about the implications of gravitational acceleration variations (e.g., g=9.81 m/s² vs. g=10 m/s²)
  • Practice solving free fall problems using the correct application of the squared time term
  • Explore the effects of initial velocity on projectile motion and free fall calculations
USEFUL FOR

Students studying physics, educators teaching kinematics, and anyone interested in understanding projectile motion and free fall dynamics.

physicsvirgin
Hi, its me...AGAIN! You people should start CHARGING for your services!

I have a conceptual problem more than just a homework problem this time. It regards free fall distance and the formula applied.

Okey dokey...the formula to find out how far an object falls from rest is:
d=1/2 gt^2

So I did some sample problems to get a hang of it...the problems consist of shooting an arrow straight up at 50m/s.

One problem is: Where is the arrow you shoot up at 50 m/s when it runs out of speed? Answer: 125m. I get this by multiplying 50(g) by 5(t) and dividing by 2.

Next problem: How high will the arrow be 7 seconds after being shot up at 50m/s? Answer: 105m. I got this by starting with the above answer, 125m because that is the distance traveled until the arrow stopped. To account for the 2 extra seconds, the arrow is falling at 10m/s so I subtracted 20 from 125 to get 105m.

My trouble is coming from the fact that I never used the ^2 portion of the formula to come to these conclusions. I simply multiplied acceleration and time and divided by 2. When was I supposed to square the time, and why did I come up with the correct answers without doing it?
 
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You don't seem to understand the equation or concept.
The basic kinematic equation: [tex]x=v_0t+\frac{1}{2}at^2[/tex]
The acceleration in this case is g which is [tex]-9.81 \frac{m}{s^2}[/tex]
 
...One problem is: Where is the arrow you shoot up at 50 m/s when it runs out of speed? Answer: 125m. I get this by multiplying 50(g) by 5(t) and dividing by 2.

>> the constant 50 must not involve in the solution to get 125m and you use g= 10m/s^2 rather than 9.8m/s^2..
________________________________________________________________________
...My trouble is coming from the fact that I never used the ^2 portion of the formula to come to these conclusions. I simply multiplied acceleration and time and divided by 2. When was I supposed to square the time, and why did I come up with the correct answers without doing it?


>> it really return the same answer but not at all time, its just a coincidence
the exact solution is from the formula; y= 1/2g*t^2 (no initial velocity from the point the ball out of speed at t=5s)

you use g=10m/s^2

1. right: y= 1/2*10*2^2= 20m; 125-20= 105

2. your answer: y= 1/2*10*2= 20m; 125-20= 105

reason: it is just a mere coincidence that the time we encounter here is 2s, squaring the quantity of 2 would result to 4 and it is just like when you multiply it with 2 (2^2=4; 2x2=4). However for example, if we use t= 3s then it surely return different answer because squaring 3 is 9, but multiplying 3 by 2 it is 6..Now for the sake of consistency with the units we must not ignore squaring the quantity of time because if we will ignore it and just multiply it with 2 the resulting unit will be "m/s" and not "m".
 

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