Vector Components: Resolving "a" in 3 Quadrant

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Homework Help Overview

The discussion revolves around resolving an acceleration vector 'a' located in the third quadrant, making a 30-degree angle with the negative Y-axis. Participants are examining the vector's components and the trigonometric functions used in its resolution.

Discussion Character

  • Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants are questioning the choice of sine and cosine functions for the vector's resolution, particularly why sine is used for the x-direction and cosine for the y-direction. There is also a discussion about the reference angle and its implications on the calculations.

Discussion Status

Some participants have provided insights into the properties of sine and cosine in relation to the angle's reference point. There is ongoing exploration of how the angle's definition affects the calculations, with no explicit consensus reached on the correct interpretation.

Contextual Notes

Participants are navigating potential confusion regarding angle measurement from different axes and the implications for vector resolution in the third quadrant. There is a mention of the solution manual's approach, which may differ from participants' prior experiences.

th77
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I have a problem that includes an acceleration vector 'a' located in the 3 quadrant and it makes an angle (theta) 30 degrees to the Negative Y axis.
The solution manual shows the the vector resolved like
a = (12.0 sin 30 m/s^2) i - (12.0 cos 30 m/s^2) j
Why take the sin of 30 for the x direction and the cos of 30 for y? I've always done it cos of x and sin of y.
 
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th77 said:
I have a problem that includes an acceleration vector 'a' located in the 3 quadrant and it makes an angle (theta) 30 degrees to the Negative Y axis.
The solution manual shows the the vector resolved like
a = (12.0 sin 30 m/s^2) i - (12.0 cos 30 m/s^2) j
Why take the sin of 30 for the x direction and the cos of 30 for y? I've always done it cos of x and sin of y.


Because the angle is here defined differently than usual...
 
The reason you flip them is because the reference angle is made with the y-axis instead of the x. Usually we measure the angle from the x axis.. The reason it works when you flip then is due to the two properties of sin and cos:

[itex]\sin(x-90) = \cos(x)[/itex]

[itex]\cos(x-90) = \sin(x)[/itex]
 
whozum said:
The reason you flip them is because the reference angle is made with the y-axis instead of the x. Usually we measure the angle from the x axis.. The reason it works when you flip then is due to the two properties of sin and cos:
[itex]\sin(x-90) = \cos(x)[/itex]
[itex]\cos(x-90) = \sin(x)[/itex]
Thanks! That leands me to another question...
In this problem, the angle is 30 degrees with the negative axis so shouldn't cos 240 be equal to sin 30? They come to -0.5 and 0.5 respectively.
 
th77 said:
Thanks! That leands me to another question...
In this problem, the angle is 30 degrees with the negative axis so shouldn't cos 240 be equal to sin 30? They come to -0.5 and 0.5 respectively.

You're turning in the wrong direction: 30 degrees starting from the negative Y axis (=270 degrees) gives you 300 degrees, not 240...
 
vanesch said:
You're turning in the wrong direction: 30 degrees starting from the negative Y axis (=270 degrees) gives you 300 degrees, not 240...


the vector is in the 3rd quadrant so isn't it 240?
 
[itex]\cos(240)[/itex] measures the (60 deg) reference angle from the negative x-axis in the third quadrant, where cosine is always negative. However if you are going to refer to the angle from hte positive x axis, then you are also taking [itex]\sin(240)[/itex] and not [itex]\sin(30)[/itex]. Those relations are technically supposed to be used in the first quadrant, or just as a relative measure.
 

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