shaolin
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I try to program a 3d-physic simulation, with bouncy collisions, friction, etc. and i have a problems with splitting forces at an inclined plane. i know that
[tex]F_n = F_g * sin(\alpha)[/tex] and
[tex]F_p = F_g * cos(\alpha)[/tex]
[tex]F_n[/tex] ... normal force
[tex]F_p[/tex] ... parallel force
[tex]F_g[/tex] ... gravity force
but i would need this in general, in 3d and working in every dircetion. i don't know the angle of my collosion, but a normal
[tex]\vec{n}[/tex].
[tex]\vec{F_n} = \bar{F_g} * \vec{n}[/tex]
but i can't think of how to do the parallel force.
can anybody help?
[tex]F_n = F_g * sin(\alpha)[/tex] and
[tex]F_p = F_g * cos(\alpha)[/tex]
[tex]F_n[/tex] ... normal force
[tex]F_p[/tex] ... parallel force
[tex]F_g[/tex] ... gravity force
but i would need this in general, in 3d and working in every dircetion. i don't know the angle of my collosion, but a normal
[tex]\vec{n}[/tex].
[tex]\vec{F_n} = \bar{F_g} * \vec{n}[/tex]
but i can't think of how to do the parallel force.
can anybody help?