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  1. M

    Game Collision Physics

    Thank you! that equation worked perfectly.
  2. M

    Game Collision Physics

    when the object collides, the component of its velocity that is perpendicular to the edge that it collides with should be eliminated so that the object continues on a path parallel to the edge. i dont need to worry about bouncing at this point.
  3. M

    Game Collision Physics

    I am currently programming a 2-dimensional game and am creating a class that will allow for collision detection with any polygon defined by a set of points. The actual collision detection was easy, however i am having trouble coming up with an equation to describe the resulting velocity vector...
  4. M

    Rotation vs. Translation

    Ok, thanks for you help!
  5. M

    Rotation vs. Translation

    Ok, thats what i figured. But will there be translational movement as well? If so, how can you describe the force that acts on the center of mass as a function of the force that acts at the top of the sphere?
  6. M

    Rotation vs. Translation

    http://cheeseparade.com/diagram.png [Broken] Imagine a sphere on a frictionless surface. A string is attached to the top of the sphere, as shown. If a force is applied to the string, how will the sphere move? Will there be any torque at all, even though there is no friction? Or will the sphere...
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