ok so it seems if i do something like A=sqrt(1),B=sqrt(9),P=0.5 then just feed that into a linear blend pow(mix(A,B,P),2) it works.. don't know if its the best way tho
i think the most simple way to explain what i am trying to do is to map a section of a gradient of the falloff of light?
so say you have a strip of paper with a light at one end and you measure how bright one side is and how bright the other side is.. you input that into the function and it...
i have not clue if this is the right place to ask
if i had 2 numbers and i wanted to blend between them but instead of a linear way it was in an inverse square way.. how would that math go?
so if i had A=1 and B=9 and wanted the number at 0.5 it would be 4.. or if i wanted the number at 0.85 it...