Calculate T for Maximum Altitude: 1D Kinematics Problem Solution

In summary: T^{2} + (aT)t - \frac{1}{2}g t^2Substitute t = (a/g)T as you've derived above, and you should be done.
  • #1
David112234
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3

Homework Statement


[/B]
During your summer internship for an aerospace company, you are asked to design a small research rocket. The rocket is to be launched from rest from the earth’'s surface and is to reach a maximum height of 990 m above the earth'’s surface. The rocket’'s engines give the rocket an upward acceleration of 16.0 m/s2 during the time T that they fire. After the engines shut off, the rocket is in free fall. Ignore air resistance.

What it asks for : What must be the value of T in order for the rocket to reach the required altitude?

Homework Equations


basic kinematics formulas
X= Xo + VoT+1/2AT^2
V=Vo+AT
V^2=Vo^2+2A(X-Xo)

o denotes initial

The Attempt at a Solution


| X3= 990 V3=0
|
|
| X2= V2= A=-9.8
|
|
|
| X1=0 V1=0 A=16.0 m/s

X3=X2+V2T-1/2 9.8T^2
X2=X1+V1T+.5*16*T^2
X2=0+0T+.5^16*T^2
X2=8T^2

plugging pack into original equation:
X3=8T^2 +V2T -4,9 T^2
combining like terms
X3= 3.1T^2 + V2T

finding V2:
V2=V1+16T
V2=0+16T
V2=16T
plugging back in

X3= 3.1T^2 + 16T
X3=990
990=3.1T^2 + 16T

it is a quadratic equation I graphed it to find the X value, I got 20.65 , but it is wrong, where Did I go wrong?
 
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  • #2
The 'T's that appear here
David112234 said:
X3=X2+V2T-1/2 9.8T^2
and
David112234 said:
X2=X1+V1T+.5*16*T^2
are not the same.
The first is the time it takes for the rocket to reach zero velocity after the engines were shut off, while the second is the boost time during which the engines were turned on.
 
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  • #3
Fightfish said:
The 'T's that appear here

and
are not the same.
The first is the time it takes for the rocket to reach zero velocity after the engines were shut off, while the second is the boost time during which the engines were turned on.

So what alternative method should I use?
 
  • #4
There is no need for an alternative method; your general approach is okay - just that you need to be careful when you keep track of the two different times. To proceed, you have to find out how the time [itex]t_{2}[/itex] in [itex]x_{3}=x_{2}+ v_{2}t_{2} -\frac{1}{2} g {t_{2}}^2[/itex] is related to the boost time [itex]T[/itex].
(Hint: Use [itex]v=v_{0}+at[/itex])
 
  • #5
Fightfish said:
There is no need for an alternative method; your general approach is okay - just that you need to be careful when you keep track of the two different times. To proceed, you have to find out how the time [itex]t_{2}[/itex] in [itex]x_{3}=x_{2}+ v_{2}t_{2} -\frac{1}{2} g {t_{2}}^2[/itex] is related to the boost time [itex]T[/itex].
(Hint: Use [itex]v=v_{0}+at[/itex])

V3=V2+AT
V2=16t
V3=16t-9.8T
V3=0
0=16t-9.8T
-16t=-9.8T
16/9.8t = T

8t2+16t2-4.9T2
8t2+16t2-4.9(16/9.8 t)2

990= 10.93 t2
90.5=t2
√90.5 =t
t= 9.513

the correct answer is 6.86.
 
  • #6
David112234 said:
the correct answer is 6.86.
Yup, that's what I got.

This line is not correct:
David112234 said:
[tex]x_{3} = 8t^2+16t^2-4.9T[/tex]
It should be
[tex]x_{3} = x_{2} + v_{2}t - \frac{1}{2}g t^2 = \frac{1}{2}a T^{2} + (aT)t - \frac{1}{2}g t^2[/tex]
Substitute [itex]t = (a/g)T [/itex] as you've derived above, and you should be done.

(Note: I realized the meaning of t and T I've used here is opposite of what you have in that post, but you should be able to make the connection :p)
 
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What is 1D Kinematics?

1D Kinematics refers to the study of motion in a straight line, also known as linear motion. It involves analyzing the position, velocity, and acceleration of an object without considering the causes of the motion.

What are the basic equations used in 1D Kinematics?

The three basic equations used in 1D Kinematics are:

  • Position equation: x = x0 + v0t + 1/2at2
  • Velocity equation: v = v0 + at
  • Acceleration equation: v2 = v02 + 2a(x - x0)

How is 1D Kinematics different from 2D or 3D Kinematics?

1D Kinematics only involves motion in one direction, while 2D and 3D Kinematics involve motion in two or three dimensions, respectively. This means that in 1D Kinematics, we only need to consider the displacement, velocity, and acceleration in one direction, while in 2D and 3D Kinematics, we need to consider these quantities in multiple directions.

What is the difference between speed and velocity?

Speed is a scalar quantity that refers to the rate at which an object covers distance. Velocity is a vector quantity that refers to the rate at which an object changes its position. In other words, velocity takes into account the direction of motion, while speed does not.

What is the difference between average and instantaneous velocity?

Average velocity refers to the total displacement of an object divided by the total time taken, while instantaneous velocity refers to the velocity of an object at a specific moment in time. Average velocity is calculated over a certain time interval, while instantaneous velocity is calculated at a specific point in time.

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