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Physics
Classical Physics
Mechanics
Exploring 2D Collision Physics with Polygons: Analysis and Simulation
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[QUOTE="beloxx89, post: 1804660, member: 135809"] I am trying to analyze the physics of a 2d collision among polygons. I supplied you with an image that illustrates my attempt: [PLAIN]http://s278.photobucket.com/albums/kk112/beloxx/?action=view¤t=collision.jpg"[/PLAIN] [url]http://s278.photobucket.com/albums/kk112/beloxx/?action=view¤t=collision.jpg[/url] Now, object A moves with a velocity Vi while object B is still, as indicated on the image. According to my analysis, object A will transfer its velocity (momentum) through point P to object B which will receive the velocity with a vector perpendicular to the normal (blue line). This will further decompose into angular and transitional velocities which i have no problem doing. When I tried to simulate that with a program (when a [B]point [/B]hits a figure, the collision looks realistic) however what I am confused about is the final velocity of object A after hitting object B, or to be more precise the direction of the final velocity... Does anyone have any idea? Any help will be greatly appreciated. [/QUOTE]
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Physics
Classical Physics
Mechanics
Exploring 2D Collision Physics with Polygons: Analysis and Simulation
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