Solving 2D Collision Problem with Equal Masses and Elastic Collision

In summary: solving for v\cos(\theta) and v\sin(\theta) yields v\cos(\theta) = -vi1v_x and v\sin(\theta) = -vi1v_y
  • #1
thecluelessphysisist
1
0
Ok, I have tried to work this out for about an hour now and I haven't gotten very far. In the question there are two equal masses. One of them is moving at a given velocity and the other is not moving at all. After the collision one disk goes off on a given angle while the other disk goes off on an angle perpendicular to that of the second disk. The question wants me to solve for the final velocities.

So this is what's given:

Mass one Mass two

Initial velocity = 0 Initial velocity = vi1
Final velocity = ? Final velocity = ?
Angle = 90-A2 (Not sure if that's right) Angle = A2
Mass = Mass two Mass = Mass one

Oh you and the collision is perfectly elastic. So I think I am supposed to have like 4 unknowns and then I am suposed to have 4 different equations. But the only equation I am aware of right now is
vi1 = v1f + v2f

This can be split up to two other equations like so:

vi1x = v1fx + v2fx
vi1y = v1fy + v2fy

Ok, so I think that's right so far, then what I did was I made four other equations like so:

v1fy = v1fy(sinA2-90)
v1fx = v1fx(cosA2-90)
v2fy = v2fy(sinA2)
v2fx = v2fx(CosA2)

Now I plugged those into the original two equations like so:

v1ix = v1fx(cosA2-90) + v2fx(cosA2)
v1iy = v1fy(sinA2-90) + v2fy(sinA2)

Now this is where I am stuck. I am not sure if I am on the right track right now but I hit a dead end. I have too many unknowns and not enough equations. Either the answer is really easy and I just can't see it, or I messed up somewhere, or there's another equation I am supposed to use. But right now I am really stuck and would appreciate any help given.
 
Physics news on Phys.org
  • #2
you have two relationships that you can use here. conservation of momentum and conservation of energy. i think that conservation of energy will help you with some of your variables

prior to the collision

[tex] m_1 v = p_i [/tex]

and

[tex] \frac{1}{2} m_1 v^2 = KE_i [/tex]

initially there is only an x component so the y components of momentum sum to zero afterwards

[tex] m_1 v_{1y} + m_2 v_{2y} = 0 [/tex]

also the initial x momentum is the final x momentum and kinetic initial is kinetic final

[tex] m_1 v_{1x} + m_2 v_{2x} = m_1 v_x [/tex]

[tex] \frac{1}{2} m_1 v^2_1 + \frac{1}{2} m_2 v^2_2 = \frac{1}{2} m_1 v^2 [/tex]

these should be all of the relevant equation which lead to the solving of the problem
 
  • #3
Since the masses are equal one can work with the velocities on their own for momentum conservation. Thus the vector sum of the two required velocities after the collision should be equal tot the original velocity. Since the required velocities are perpendicular to each other they can therefore be considered to be the two components of the original velocity being [itex]v\cos(\theta)[/itex] and [itex]v\sin(\theta)[/itex].
 

1. How do you calculate the momentum of objects involved in a 2D collision?

The momentum of an object can be calculated by multiplying its mass by its velocity. In a 2D collision, the total momentum of the objects before and after the collision should be equal.

2. What is the difference between elastic and inelastic collisions?

In an elastic collision, the total kinetic energy of the objects involved is conserved. In an inelastic collision, some of the kinetic energy is converted into other forms of energy, such as heat or sound.

3. How do you determine the velocity of objects after a collision?

The velocity of objects after a collision can be determined by using the conservation of momentum and the kinetic energy equations. This can also be done by using the coefficient of restitution, which is a measure of the elasticity of the collision.

4. What factors can affect the outcome of a 2D collision?

The mass, velocity, and angle of collision of the objects can affect the outcome of a 2D collision. Other factors such as the coefficient of restitution, friction, and external forces can also play a role.

5. Can you have a perfectly elastic collision in 2D?

Yes, it is possible to have a perfectly elastic collision in 2D. This would occur when there is no loss of kinetic energy and the objects bounce off each other with the same velocity and angle as before the collision.

Similar threads

  • Introductory Physics Homework Help
Replies
10
Views
1K
  • Introductory Physics Homework Help
Replies
17
Views
2K
  • Introductory Physics Homework Help
Replies
20
Views
971
  • Introductory Physics Homework Help
Replies
4
Views
3K
  • Introductory Physics Homework Help
10
Replies
335
Views
8K
  • Introductory Physics Homework Help
Replies
9
Views
1K
  • Introductory Physics Homework Help
Replies
6
Views
1K
  • Introductory Physics Homework Help
Replies
4
Views
1K
  • Introductory Physics Homework Help
Replies
4
Views
1K
  • Introductory Physics Homework Help
Replies
2
Views
1K
Back
Top