Projectile Motion on a Hemispherical Rock: Finding the Minimum Initial Speed

In summary, a person standing on top of a hemispherical rock kicks a ball with initial velocity Vx. The minimum initial speed needed for the ball to never hit the rock after being kicked is determined by modeling the dome as a function and solving for the time when the ball hits the rock. With this initial speed, the distance from the base of the rock where the ball hits the ground can be calculated using the given equations.
  • #1
TheTaoOfBill
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Homework Statement


A person standing on top of a hemispherical rock (a dome rock) of Radius R kicks a ball (initially at rest on top of the rock) to give it horizontal velocity Vx

A. What must be it's minimum initial speed if the ball is never to hit the rock after it's been kicked?

B. With this initial speed. ow far from the base of the rock does the ball hit the ground


Homework Equations


Xf = V0 + VxiT + 1/2AxT
Vx = VCos(theta)
Vy = VSin(theta)

The Attempt at a Solution



That's the thing I don't even know where to begin. I don't understand what it wants me to find. It gives no variables whatsoever!
 
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  • #2
You need to model the dome as a function (i.e a circle with equation x^2 +y^2=r^2 would work). Next you need to derive the position function for the ball. If you set them equal to each other you could solve for the time when the ball hits the rock. Since you want them not to hit, find the minimum value of v0 for which that applies.
 

1. What is 2D Projectile Motion?

2D Projectile Motion refers to the motion of an object that is launched or thrown into the air at an angle, and follows a curved path due to the force of gravity acting on it. This motion occurs in two dimensions, meaning that the object moves both horizontally and vertically.

2. What factors affect 2D Projectile Motion?

The factors that affect 2D Projectile Motion include the initial velocity of the object, the angle at which it is launched, and the force of gravity. Other factors such as air resistance and the mass of the object can also play a role in the motion.

3. How is 2D Projectile Motion calculated?

To calculate 2D Projectile Motion, you will need to use equations of motion, such as the kinematic equations, to determine the displacement, velocity, and acceleration of the object in both the horizontal and vertical directions. You will also need to consider the angle of launch and the initial velocity of the object.

4. What is the difference between 2D and 3D Projectile Motion?

The main difference between 2D and 3D Projectile Motion is the number of dimensions the motion occurs in. 2D Projectile Motion occurs in two dimensions, while 3D Projectile Motion occurs in three dimensions. This means that in 3D Projectile Motion, the object can also move in the z-direction, in addition to the horizontal and vertical directions.

5. What are some real-world applications of 2D Projectile Motion?

2D Projectile Motion has many real-world applications, such as in sports like baseball, where a player throws a ball to another player at a certain angle and velocity, and the ball follows a curved path. It is also used in engineering and physics, such as determining the trajectory of a rocket or the path of a falling object.

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