I know in 2-dimensions, the x coordinate is represented by(adsbygoogle = window.adsbygoogle || []).push({});

[tex]x=v_{0}\cos{(\theta)}t,[/tex]

and the y coodinate is represented by

[tex]y=-\frac{1}{2}gt^2+v_{0}\sin{(\theta)}t+h.[/tex]

How would you calculuate the z coordinate if it was rotating around the y axis? For example; a sprinkler.

Thanks for your help.

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# 3-Dimensional Projectile Motion

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