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chrisfnet
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Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion.
The three kinematics problems are one-dimensional motion, two-dimensional motion, and projectile motion.
Displacement is calculated by subtracting the initial position from the final position of an object. It is represented by the symbol Δx.
Velocity is a vector quantity that includes both the speed and direction of an object's motion, while speed is a scalar quantity that only measures the rate of change of distance.
To solve a kinematics problem, you first need to identify the known and unknown variables, then use the kinematics equations to calculate the unknown variable. It is important to draw a diagram and choose a coordinate system to make the problem easier to visualize and solve.