i'm having trouble creating a arc for check for collision similar to a grenade launcher type weapon and am not very good at math :/(adsbygoogle = window.adsbygoogle || []).push({});

i have the player position and the target position, now i just need to check every so often (let's say .1 units) along the outside of my ellipse to see if my raycast has struck geometry.

so i have the 2 vector3's of position, and want the ellipse to scale on the Y axis based on the distance between them. some of it i can figure out but just don't know math well enough.

can someone cast some light on the formula i might use? basically just looking for an array of all the points on an ellipse every .1 units

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# 3d ellipse given two points

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